mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
i broke the whole project but its fine
complete pickup rewrite, idle pawns
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@@ -135,8 +135,12 @@ void UFortKismetLibrary::SpawnItemVariantPickupInWorldHook(UObject* Context, FFr
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auto& Position = ParamsPtr->GetPosition();
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LOG_INFO(LogDev, "{} {} {}", Position.X, Position.Y, Position.Z);
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auto Pickup = AFortPickup::SpawnPickup(ItemDefinition, Position, ParamsPtr->GetNumberToSpawn(), ParamsPtr->GetSourceType(), ParamsPtr->GetSource());
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PickupCreateData CreateData{};
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CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(ItemDefinition, ParamsPtr->GetNumberToSpawn(), -1);
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CreateData.SourceType = ParamsPtr->GetSourceType();
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CreateData.Source = ParamsPtr->GetSource();
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auto Pickup = AFortPickup::SpawnPickup(CreateData);
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return SpawnItemVariantPickupInWorldOriginal(Context, Stack, Ret);
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}
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@@ -165,7 +169,13 @@ bool UFortKismetLibrary::SpawnInstancedPickupInWorldHook(UObject* Context, FFram
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Stack.StepCompiledIn(&bRandomRotation);
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Stack.StepCompiledIn(&bBlockedFromAutoPickup);
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auto Pickup = AFortPickup::SpawnPickup(ItemDefinition, Position, NumberToSpawn, EFortPickupSourceTypeFlag::Other, EFortPickupSpawnSource::Unset, -1, nullptr, nullptr, bToss);
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PickupCreateData CreateData;
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CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(ItemDefinition, NumberToSpawn, -1);
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CreateData.SpawnLocation = Position;
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CreateData.bToss = bToss;
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CreateData.bShouldFreeItemEntryWhenDeconstructed = true;
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auto Pickup = AFortPickup::SpawnPickup(CreateData);
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*Ret = Pickup;
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return *Ret;
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@@ -192,8 +202,8 @@ void UFortKismetLibrary::CreateTossAmmoPickupForWeaponItemDefinitionAtLocationHo
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UFortWeaponItemDefinition* WeaponItemDefinition;
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FGameplayTagContainer SourceTags;
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FVector Location;
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EFortPickupSourceTypeFlag SourceTypeFlag;
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EFortPickupSpawnSource SpawnSource;
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uint8 SourceTypeFlag;
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uint8 SpawnSource;
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Stack.StepCompiledIn(&WorldContextObject);
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Stack.StepCompiledIn(&WeaponItemDefinition);
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@@ -213,7 +223,13 @@ void UFortKismetLibrary::CreateTossAmmoPickupForWeaponItemDefinitionAtLocationHo
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if (!AmmoDefinition)
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return CreateTossAmmoPickupForWeaponItemDefinitionAtLocationOriginal(Context, Stack, Ret);
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auto AmmoPickup = AFortPickup::SpawnPickup(AmmoDefinition, Location, Count, SourceTypeFlag, SpawnSource);
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PickupCreateData CreateData;
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CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(AmmoDefinition, Count, 0);
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CreateData.SourceType = SourceTypeFlag;
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CreateData.Source = SpawnSource;
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CreateData.SpawnLocation = Location;
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auto AmmoPickup = AFortPickup::SpawnPickup(CreateData);
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return CreateTossAmmoPickupForWeaponItemDefinitionAtLocationOriginal(Context, Stack, Ret);
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}
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@@ -460,8 +476,8 @@ AFortPickup* UFortKismetLibrary::K2_SpawnPickupInWorldWithClassHook(UObject* Con
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bool bRandomRotation; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bBlockedFromAutoPickup; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int PickupInstigatorHandle; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EFortPickupSourceTypeFlag SourceType; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EFortPickupSpawnSource Source; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 SourceType; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Source; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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AFortPlayerController* OptionalOwnerPC; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bPickupOnlyRelevantToOwner; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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@@ -487,12 +503,20 @@ AFortPickup* UFortKismetLibrary::K2_SpawnPickupInWorldWithClassHook(UObject* Con
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LOG_INFO(LogDev, "PickupClass: {}", PickupClass ? PickupClass->GetFullName() : "InvalidObject");
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LOG_INFO(LogDev, __FUNCTION__);
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PickupCreateData CreateData;
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CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(ItemDefinition, NumberToSpawn, -1);
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CreateData.Source = Source;
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CreateData.SourceType = SourceType;
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CreateData.OverrideClass = PickupClass;
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CreateData.bToss = bToss;
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CreateData.bRandomRotation = bRandomRotation;
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auto aa = AFortPickup::SpawnPickup(ItemDefinition, Position, NumberToSpawn, SourceType, Source, -1, nullptr, PickupClass, bToss);
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auto NewPickup = AFortPickup::SpawnPickup(CreateData);
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K2_SpawnPickupInWorldWithClassOriginal(Context, Stack, Ret);
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*Ret = aa;
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*Ret = NewPickup;
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return *Ret;
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}
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@@ -508,8 +532,8 @@ AFortPickup* UFortKismetLibrary::K2_SpawnPickupInWorldHook(UObject* Context, FFr
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bool bRandomRotation; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bBlockedFromAutoPickup; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int PickupInstigatorHandle; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EFortPickupSourceTypeFlag SourceType; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EFortPickupSpawnSource Source; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 SourceType; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Source; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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AFortPlayerController* OptionalOwnerPC; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bPickupOnlyRelevantToOwner; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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@@ -535,11 +559,19 @@ AFortPickup* UFortKismetLibrary::K2_SpawnPickupInWorldHook(UObject* Context, FFr
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auto Pawn = OptionalOwnerPC ? OptionalOwnerPC->GetMyFortPawn() : nullptr;
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auto aa = AFortPickup::SpawnPickup(ItemDefinition, Position, NumberToSpawn, SourceType, Source, -1, Pawn, AFortPickup::StaticClass(), bToss);
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PickupCreateData CreateData;
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CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(ItemDefinition, NumberToSpawn, -1);
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CreateData.SpawnLocation = Position;
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CreateData.bToss = bToss;
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CreateData.bRandomRotation = bRandomRotation;
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CreateData.PawnOwner = Pawn;
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CreateData.bShouldFreeItemEntryWhenDeconstructed = true;
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auto NewPickup = AFortPickup::SpawnPickup(CreateData);
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K2_SpawnPickupInWorldOriginal(Context, Stack, Ret);
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*Ret = aa;
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*Ret = NewPickup;
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return *Ret;
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}
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