i broke the whole project but its fine

complete pickup rewrite, idle pawns
This commit is contained in:
Milxnor
2023-05-07 17:34:24 -04:00
parent 5e92f2e90b
commit 3405177d20
51 changed files with 1439 additions and 338 deletions

View File

@@ -4,11 +4,14 @@
#include "Controller.h"
#include "Pawn.h"
#include "UnrealString.h"
class AGameModeBase : public AActor // AInfo
{
public:
UClass* GetDefaultPawnClassForController(AController* InController);
void ChangeName(AController* Controller, const FString& NewName, bool bNameChange);
AActor* K2_FindPlayerStart(AController* Player, FString IncomingName);
static APawn* SpawnDefaultPawnForHook(AGameModeBase* GameMode, AController* NewPlayer, AActor* StartSpot);
};