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https://github.com/Milxnor/Project-Reboot-3.0.git
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i broke the whole project but its fine
complete pickup rewrite, idle pawns
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@@ -3,6 +3,12 @@
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#include "reboot.h"
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void APlayerController::ServerChangeName(FString& S)
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{
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static auto ServerChangeNameFn = FindObject<UFunction>("/Script/Engine.PlayerController.ServerChangeName");
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this->ProcessEvent(ServerChangeNameFn, &S);
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}
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UCheatManager*& APlayerController::SpawnCheatManager(UClass* CheatManagerClass)
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{
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GetCheatManager() = UGameplayStatics::SpawnObject<UCheatManager>(CheatManagerClass, this, true);
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