i broke the whole project but its fine

complete pickup rewrite, idle pawns
This commit is contained in:
Milxnor
2023-05-07 17:34:24 -04:00
parent 5e92f2e90b
commit 3405177d20
51 changed files with 1439 additions and 338 deletions

View File

@@ -5,9 +5,9 @@
MS_ALIGN(16) struct FTransform
{
FQuat Rotation; // 0x0000(0x0010) (Edit, BlueprintVisible, SaveGame, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
FVector Translation; // 0x0010(0x000C) (Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FQuat Rotation = FQuat(0, 0, 0, 0); // 0x0000(0x0010) (Edit, BlueprintVisible, SaveGame, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
FVector Translation = FVector(0, 0, 0); // 0x0010(0x000C) (Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
FVector Scale3D; // 0x0020(0x000C) (Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FVector Scale3D = FVector(0, 0, 0); // 0x0020(0x000C) (Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET
};