mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
i broke the whole project but its fine
complete pickup rewrite, idle pawns
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@@ -38,6 +38,7 @@
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#include "FortWeaponItemDefinition.h"
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#include "events.h"
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#include "FortAthenaMutator_Heist.h"
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#include "BGA.h"
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#define GAME_TAB 1
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#define PLAYERS_TAB 2
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@@ -64,6 +65,9 @@ extern inline float AutoBusStartSeconds = 60;
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extern inline int NumRequiredPlayersToStart = 2;
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extern inline bool bDebugPrintLooting = false;
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extern inline bool bDebugPrintSwapping = false;
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extern inline bool bEnableBotTick = false;
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extern inline bool bEnableCombinePickup = false;
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extern inline int AmountOfBotsToSpawn = 0;
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// THE BASE CODE IS FROM IMGUI GITHUB
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@@ -279,6 +283,7 @@ static inline void StaticUI()
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#ifndef PROD
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ImGui::Checkbox("Log ProcessEvent", &Globals::bLogProcessEvent);
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ImGui::InputInt("Amount of bots to spawn", &AmountOfBotsToSpawn);
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#endif
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ImGui::Checkbox("Infinite Ammo", &Globals::bInfiniteAmmo);
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@@ -470,6 +475,11 @@ static inline void MainUI()
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UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), cmd, nullptr);
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}
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if (ImGui::Button("Spawn BGAs"))
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{
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SpawnBGAs();
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}
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/*
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if (ImGui::Button("New"))
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{
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@@ -897,6 +907,8 @@ static inline void MainUI()
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static std::string FunctionNameToDump;
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ImGui::Checkbox("Fill Vending Machines", &Globals::bFillVendingMachines);
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ImGui::Checkbox("Enable Bot Tick", &bEnableBotTick);
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ImGui::Checkbox("Enable Combine Pickup", &bEnableCombinePickup);
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ImGui::InputText("Class Name to mess with", &ClassNameToDump);
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ImGui::InputText("Function Name to mess with", &FunctionNameToDump);
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@@ -1000,8 +1012,9 @@ static inline void PregameUI()
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if (!bSwitchedInitialLevel)
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ImGui::SliderInt("Seconds until load into map", &SecondsUntilTravel, 1, 100);
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ImGui::InputText("Playlist", &PlaylistName);
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if (!Globals::bCreative)
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ImGui::InputText("Playlist", &PlaylistName);
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}
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static inline DWORD WINAPI GuiThread(LPVOID)
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