a lottt of stuff

This commit is contained in:
Milxnor
2023-03-05 01:03:51 -05:00
parent 039731eb68
commit 3e2da1eedf
44 changed files with 2086 additions and 1165 deletions

View File

@@ -3,6 +3,16 @@
#include "BuildingActor.h"
#include "PlayerState.h"
enum class EFortResourceType : uint8_t
{
Wood = 0,
Stone = 1,
Metal = 2,
Permanite = 3,
None = 4,
EFortResourceType_MAX = 5
};
class ABuildingSMActor : public ABuildingActor
{
public:
@@ -32,4 +42,12 @@ public:
static auto CurrentBuildingLevelOffset = GetOffset("CurrentBuildingLevel");
return Get<int>(CurrentBuildingLevelOffset);
}
EFortResourceType& GetResourceType()
{
static auto ResourceTypeOffset = GetOffset("ResourceType");
return Get<EFortResourceType>(ResourceTypeOffset);
}
static UClass* StaticClass();
};