mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
a lottt of stuff
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@@ -30,6 +30,7 @@ bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* Game
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else
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{
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GameState->Get("CurrentPlaylistData") = Playlist;
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GameState->OnRep_CurrentPlaylistInfo();
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}
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};
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@@ -121,7 +122,8 @@ bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* Game
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GameState->OnRep_GamePhase();
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}
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auto Playlist = FindObject("/Game/Athena/Playlists/Playground/Playlist_Playground.Playlist_Playground"); // FindObject("/Game/Athena/Playlists/Playlist_DefaultSolo.Playlist_DefaultSolo");
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auto Playlist = FindObject("/Game/Athena/Playlists/Playlist_DefaultSolo.Playlist_DefaultSolo");
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// FindObject("/Game/Athena/Playlists/Playground/Playlist_Playground.Playlist_Playground");
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SetPlaylist(Playlist);
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GameState->Get<float>("WarmupCountdownEndTime") = TimeSeconds + Duration;
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@@ -196,34 +198,41 @@ void AFortGameModeAthena::Athena_HandleStartingNewPlayerHook(AFortGameModeAthena
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PlayerStateAthena->ProcessEvent(OnRep_bHasStartedPlayingFn);
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}
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// if (false)
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if (false)
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{
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static auto GameplayAbilitySet = FindObject<UObject>("/Game/Abilities/Player/Generic/Traits/DefaultPlayer/GAS_AthenaPlayer.GAS_AthenaPlayer");
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static auto GameplayAbilitySet = FindObject<UObject>("/Game/Abilities/Player/Generic/Traits/DefaultPlayer/GAS_AthenaPlayer.GAS_AthenaPlayer") ?
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FindObject<UObject>("/Game/Abilities/Player/Generic/Traits/DefaultPlayer/GAS_AthenaPlayer.GAS_AthenaPlayer") :
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FindObject<UObject>("/Game/Abilities/Player/Generic/Traits/DefaultPlayer/GAS_DefaultPlayer.GAS_DefaultPlayer");
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static auto GameplayAbilitiesOffset = GameplayAbilitySet->GetOffset("GameplayAbilities");
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auto GameplayAbilities = GameplayAbilitySet->GetPtr<TArray<UClass*>>(GameplayAbilitiesOffset);
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for (int i = 0; i < GameplayAbilities->Num(); i++)
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if (GameplayAbilitySet)
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{
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UClass* AbilityClass = GameplayAbilities->At(i);
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static auto GameplayAbilitiesOffset = GameplayAbilitySet->GetOffset("GameplayAbilities");
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auto GameplayAbilities = GameplayAbilitySet->GetPtr<TArray<UClass*>>(GameplayAbilitiesOffset);
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// LOG_INFO(LogDev, "AbilityClass {}", __int64(AbilityClass));
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for (int i = 0; i < GameplayAbilities->Num(); i++)
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{
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UClass* AbilityClass = GameplayAbilities->At(i);
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if (!AbilityClass)
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continue;
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LOG_INFO(LogDev, "AbilityClass {}", __int64(AbilityClass));
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// LOG_INFO(LogDev, "AbilityClass Name {}", AbilityClass->GetFullName());
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if (!AbilityClass)
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continue;
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auto DefaultAbility = AbilityClass->CreateDefaultObject();
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// LOG_INFO(LogDev, "AbilityClass Name {}", AbilityClass->GetFullName());
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// LOG_INFO(LogDev, "DefaultAbility {}", __int64(DefaultAbility));
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// LOG_INFO(LogDev, "DefaultAbility Name {}", DefaultAbility->GetFullName());
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// LOG_INFO(LogDev, "DefaultAbility {}", __int64(DefaultAbility));
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// LOG_INFO(LogDev, "DefaultAbility Name {}", DefaultAbility->GetFullName());
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PlayerStateAthena->GetAbilitySystemComponent()->GiveAbilityEasy(AbilityClass);
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PlayerStateAthena->GetAbilitySystemComponent()->GiveAbilityEasy(AbilityClass);
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}
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}
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}
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static auto GameMemberInfoArrayOffset = GameState->GetOffset("GameMemberInfoArray", false);
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// if (false)
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// if (GameMemberInfoArrayOffset != 0)
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if (Engine_Version >= 423)
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{
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struct FUniqueNetIdRepl
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{
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@@ -268,7 +277,6 @@ void AFortGameModeAthena::Athena_HandleStartingNewPlayerHook(AFortGameModeAthena
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static auto GameMemberInfoArray_MembersOffset = 0x0108;
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static auto GameMemberInfoArrayOffset = GameState->GetOffset("GameMemberInfoArray");
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auto GameMemberInfoArray = GameState->GetPtr<FFastArraySerializer>(GameMemberInfoArrayOffset);
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((TArray<FGameMemberInfo>*)(__int64(GameMemberInfoArray) + GameMemberInfoArray_MembersOffset))->Add(*GameMemberInfo, GameMemberInfoStructSize);
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