a good update

Added a very useful debugging tool, made looting even more proper
This commit is contained in:
Milxnor
2023-05-09 22:37:04 -04:00
parent b64f569551
commit 3fb5c4671d
34 changed files with 612 additions and 169 deletions

View File

@@ -43,7 +43,7 @@ static inline void SpawnBGAs() // hahah not "proper", there's a function that we
static auto SpawnLootTierGroupOffset = BGAConsumableSpawner->GetOffset("SpawnLootTierGroup");
auto& SpawnLootTierGroup = BGAConsumableSpawner->Get<FName>(SpawnLootTierGroupOffset);
auto LootDrops = PickLootDrops(SpawnLootTierGroup);
auto LootDrops = PickLootDrops(SpawnLootTierGroup, GameState->GetWorldLevel());
for (int z = 0; z < LootDrops.size(); z++)
{