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a good update
Added a very useful debugging tool, made looting even more proper
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@@ -1,9 +1,10 @@
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#pragma once
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#include "GameMode.h"
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#include "FortPlaylist.h"
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class AFortGameMode : public AGameMode
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{
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public:
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void SetCurrentPlaylistName(UObject* Playlist); // Techinally it takes in a fname
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void SetCurrentPlaylistName(UFortPlaylist* Playlist); // Techinally it takes in a fname
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};
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