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https://github.com/Milxnor/Project-Reboot-3.0.git
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a good update
Added a very useful debugging tool, made looting even more proper
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@@ -80,6 +80,12 @@ UFortPlaylist*& AFortGameStateAthena::GetCurrentPlaylist()
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return *(UFortPlaylist**)(__int64(CurrentPlaylistInfo) + BasePlaylistOffset);
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}
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void AFortGameStateAthena::SetPlaylistId(UFortPlaylist* Playlist)
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{
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static auto CurrentPlaylistIdOffset = GetOffset("CurrentPlaylistId");
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this->Get<int>(CurrentPlaylistIdOffset) = Playlist->GetPlaylistId();
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}
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int AFortGameStateAthena::GetAircraftIndex(AFortPlayerState* PlayerState)
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{
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// The function has a string in it but we can just remake lol
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