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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
a good update
Added a very useful debugging tool, made looting even more proper
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@@ -68,6 +68,12 @@ public:
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return Get<EAthenaGamePhase>(GamePhaseOffset);
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}
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int& GetWorldLevel() // Actually in AFortGameState
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{
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static auto WorldLevelOffset = GetOffset("WorldLevel");
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return Get<int>(WorldLevelOffset);
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}
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UBuildingStructuralSupportSystem* GetStructuralSupportSystem() // actually in FortGameModeZone
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{
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static auto StructuralSupportSystemOffset = GetOffset("StructuralSupportSystem");
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@@ -99,6 +105,7 @@ public:
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// void AddPlayerStateToGameMemberInfo(class AFortPlayerStateAthena* PlayerState);
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void SetPlaylistId(UFortPlaylist* Playlist);
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int GetAircraftIndex(AFortPlayerState* PlayerState);
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bool IsRespawningAllowed(AFortPlayerState* PlayerState); // actually in zone
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bool IsPlayerBuildableClass(UClass* Class);
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