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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
a good update
Added a very useful debugging tool, made looting even more proper
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@@ -9,6 +9,7 @@
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#include "BuildingActor.h"
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#include "FortPlayerPawnAthena.h"
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#include "GameplayAbilityTypes.h"
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#include "FortPlayerState.h"
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struct FGameplayTagRequirements
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{
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@@ -275,6 +276,12 @@ struct FWinConditionScoreData
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class UFortPlaylist : public UObject
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{
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public:
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int& GetPlaylistId()
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{
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static auto PlaylistIdOffset = GetOffset("PlaylistId");
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return Get<int>(PlaylistIdOffset);
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}
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TArray<TSoftObjectPtr<UFortGameplayModifierItemDefinition>>& GetModifierList()
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{
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static auto ModifierListOffset = this->GetOffset("ModifierList");
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