a good update

Added a very useful debugging tool, made looting even more proper
This commit is contained in:
Milxnor
2023-05-09 22:37:04 -04:00
parent b64f569551
commit 3fb5c4671d
34 changed files with 612 additions and 169 deletions

View File

@@ -1,6 +1,7 @@
#pragma once
#include "FortItemDefinition.h"
#include "DataTable.h"
enum class EWorldItemDropBehavior : uint8_t
{
@@ -10,6 +11,16 @@ enum class EWorldItemDropBehavior : uint8_t
EWorldItemDropBehavior_MAX = 3
};
struct FFortLootLevelData : public FTableRowBase
{
public:
FName Category; // 0x8(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 LootLevel; // 0x10(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MinItemLevel; // 0x14(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxItemLevel; // 0x18(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B94[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
};
class UFortWorldItemDefinition : public UFortItemDefinition
{
public:
@@ -20,6 +31,35 @@ public:
return ReadBitfieldValue(bCanBeDroppedOffset, bCanBeDroppedFieldMask);
}
int PickLevel(int PreferredLevel) // well min level and maxlevel is sometimes in ufortowrlditemdeifnit9 then on older versions ufortitemdefinitoj so idk wher tyo put this
{
static auto MinLevelOffset = GetOffset("MinLevel");
static auto MaxLevelOffset = GetOffset("MaxLevel");
const int MinLevel = Get<int>(MinLevelOffset);
const int MaxLevel = Get<int>(MaxLevelOffset);
int PickedLevel = 0;
if (PreferredLevel >= MinLevel)
PickedLevel = PreferredLevel;
if (MaxLevel >= 0)
{
if (PickedLevel <= MaxLevel)
return PickedLevel;
return MaxLevel;
}
return PickedLevel;
}
FDataTableCategoryHandle& GetLootLevelData()
{
static auto LootLevelDataOffset = GetOffset("LootLevelData");
return Get<FDataTableCategoryHandle>(LootLevelDataOffset);
}
int& GetDropCount()
{
static auto DropCountOffset = GetOffset("DropCount");