a good update

Added a very useful debugging tool, made looting even more proper
This commit is contained in:
Milxnor
2023-05-09 22:37:04 -04:00
parent b64f569551
commit 3fb5c4671d
34 changed files with 612 additions and 169 deletions

View File

@@ -85,7 +85,7 @@ void UWorld::Listen()
*(UNetDriver**)(__int64(LevelCollections.AtPtr(0, LevelCollectionSize)) + 0x10) = NewNetDriver;
*(UNetDriver**)(__int64(LevelCollections.AtPtr(1, LevelCollectionSize)) + 0x10) = NewNetDriver;
LOG_INFO(LogNet, "Listening on port {}!", Port + Globals::AmountOfListens - 1);
LOG_INFO(LogNet, "Listening on port {}{}!", Port + Globals::AmountOfListens - 1, Engine_Version <= 419 ? " (Wait like 10 seconds before joining though)" : "");
}
AWorldSettings* UWorld::GetWorldSettings(const bool bCheckStreamingPersistent, const bool bChecked) const