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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
a good update
Added a very useful debugging tool, made looting even more proper
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@@ -386,6 +386,9 @@ void Offsets::FindAll()
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Engine_Version == 424 ? (Fortnite_Version >= 11.00 && Fortnite_Version <= 11.10 ? 0x57 :
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(Fortnite_Version == 11.30 || Fortnite_Version == 11.31 ? 0x59 : 0x5A)) : 0x56;
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if (Engine_Version == 421)
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Offsets::PropertyClass = 0x70;
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// ^ I know this makes no sense, 7.40-8.40 is 0x57, other 7-10 is 0x56, 11.00-11.10 = 0x57, 11.30-11.31 = 0x59, other S11 is 0x5A
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else if (std::floor(Fortnite_Version) == 12 || std::floor(Fortnite_Version) == 13)
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@@ -437,18 +440,23 @@ void Offsets::FindAll()
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}
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Offsets::IsNetRelevantFor = FindIsNetRelevantForOffset();
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Offsets::UnderlyingType = Offsets::PropertyClass;
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}
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void Offsets::Print()
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{
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LOG_INFO(LogDev, "Offset_Internal: 0x{:x}", Offset_Internal);
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LOG_INFO(LogDev, "SuperStruct: 0x{:x}", SuperStruct);
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LOG_INFO(LogDev, "Children: 0x{:x}", Children);
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LOG_INFO(LogDev, "PropertiesSize: 0x{:x}", PropertiesSize);
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LOG_INFO(LogDev, "Func: 0x{:x}", Func);
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LOG_INFO(LogDev, "PropertiesSize: 0x{:x}", PropertiesSize);
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LOG_INFO(LogDev, "Children: 0x{:x}", Children);
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LOG_INFO(LogDev, "SuperStruct: 0x{:x}", SuperStruct);
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LOG_INFO(LogDev, "PropertyClass: 0x{:x}", PropertyClass);
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LOG_INFO(LogDev, "UnderlyingType: 0x{:x}", UnderlyingType);
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LOG_INFO(LogDev, "Offset_Internal: 0x{:x}", Offset_Internal);
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LOG_INFO(LogDev, "ServerReplicateActors: 0x{:x}", ServerReplicateActors);
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LOG_INFO(LogDev, "ReplicationFrame: 0x{:x}", ReplicationFrame);
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LOG_INFO(LogDev, "IsNetRelevantFor: 0x{:x}", IsNetRelevantFor);
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LOG_INFO(LogDev, "NetworkObjectList: 0x{:x}", NetworkObjectList);
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LOG_INFO(LogDev, "ClientWorldPackageName: 0x{:x}", ClientWorldPackageName);
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}
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void Addresses::Init()
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