mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
a good update
Added a very useful debugging tool, made looting even more proper
This commit is contained in:
@@ -39,6 +39,7 @@
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#include "events.h"
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#include "FortAthenaMutator_Heist.h"
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#include "BGA.h"
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#include "objectviewer.h"
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#define GAME_TAB 1
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#define PLAYERS_TAB 2
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@@ -283,7 +284,7 @@ static inline void StaticUI()
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#ifndef PROD
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ImGui::Checkbox("Log ProcessEvent", &Globals::bLogProcessEvent);
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ImGui::InputInt("Amount of bots to spawn", &AmountOfBotsToSpawn);
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// ImGui::InputInt("Amount of bots to spawn", &AmountOfBotsToSpawn);
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#endif
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ImGui::Checkbox("Infinite Ammo", &Globals::bInfiniteAmmo);
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@@ -480,40 +481,6 @@ static inline void MainUI()
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SpawnBGAs();
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}
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/*
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if (ImGui::Button("New"))
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{
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static auto NextFn = FindObject<UFunction>("/Game/Athena/Prototype/Blueprints/Cube/CUBE.CUBE_C.Next");
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static auto NewFn = FindObject<UFunction>("/Game/Athena/Prototype/Blueprints/Cube/CUBE.CUBE_C.New");
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auto Loader = GetEventLoader("/Game/Athena/Prototype/Blueprints/Cube/CUBE.CUBE_C");
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LOG_INFO(LogDev, "Loader: {}", __int64(Loader));
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if (Loader)
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{
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int32 NewParam = 1;
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// Loader->ProcessEvent(NextFn, &NewParam);
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Loader->ProcessEvent(NewFn, &NewParam);
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}
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}
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if (ImGui::Button("Next"))
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{
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static auto NextFn = FindObject<UFunction>("/Game/Athena/Prototype/Blueprints/Cube/CUBE.CUBE_C.Next");
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static auto NewFn = FindObject<UFunction>("/Game/Athena/Prototype/Blueprints/Cube/CUBE.CUBE_C.New");
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auto Loader = GetEventLoader("/Game/Athena/Prototype/Blueprints/Cube/CUBE.CUBE_C");
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LOG_INFO(LogDev, "Loader: {}", __int64(Loader));
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if (Loader)
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{
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int32 NewParam = 1;
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Loader->ProcessEvent(NextFn, &NewParam);
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// Loader->ProcessEvent(NewFn, &NewParam);
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}
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}
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*/
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if (!bIsInAutoRestart && (Engine_Version < 424 && ImGui::Button("Restart")))
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{
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if (Engine_Version < 424)
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@@ -526,45 +493,6 @@ static inline void MainUI()
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LOG_ERROR(LogGame, "Restarting is not supported on chapter 2 and above!");
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}
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}
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/*
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if (ImGui::Button("TEST"))
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{
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auto GameMode = (AFortGameMode*)GetWorld()->GetGameMode();
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auto GameState = GameMode->GetGameState();
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static auto mutatorClass = FindObject<UClass>("/Script/FortniteGame.FortAthenaMutator");
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auto AllMutators = UGameplayStatics::GetAllActorsOfClass(GetWorld(), mutatorClass);
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for (int i = 0; i < AllMutators.Num(); i++)
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{
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auto Mutator = AllMutators.at(i);
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LOG_INFO(LogDev, "[{}] Mutator: {}", i, Mutator->GetFullName());
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if (auto DiscoMutator = Cast<AFortAthenaMutator_Disco>(Mutator))
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{
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auto& ControlPointSpawnData = DiscoMutator->GetControlPointSpawnData();
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LOG_INFO(LogDev, "ControlPointSpawnData.Num(): {}", ControlPointSpawnData.Num());
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}
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else if (auto HeistMutator = Cast<AFortAthenaMutator_Heist>(Mutator))
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{
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auto& HeistExitCraftSpawnData = HeistMutator->GetHeistExitCraftSpawnData();
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LOG_INFO(LogDev, "HeistExitCraftSpawnData.Num(): {}", HeistExitCraftSpawnData.Num());
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for (int j = 0; j < HeistExitCraftSpawnData.Num(); j++)
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{
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auto& CurrentHeistExitCraftSpawnData = HeistExitCraftSpawnData.at(j);
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auto CurveTable = CurrentHeistExitCraftSpawnData.SpawnDelayTime.GetCurve().CurveTable;
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// LOG_INFO(LogDev, "{} {}", CurveTable ? CurveTable->GetFullName() : "InvalidTable",
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// CurrentHeistExitCraftSpawnData.SpawnDelayTime.GetCurve().RowName.IsValid() ? CurrentHeistExitCraftSpawnData.SpawnDelayTime.GetCurve().RowName.ToString() : "InvalidName");
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}
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}
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}
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}
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*/
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if (!bStartedBus)
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{
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@@ -905,13 +833,29 @@ static inline void MainUI()
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{
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static std::string ClassNameToDump;
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static std::string FunctionNameToDump;
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static std::string ObjectToDump;
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static std::string FileNameToDumpTo;
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static bool bExcludeUnhandled;
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ImGui::Checkbox("Fill Vending Machines", &Globals::bFillVendingMachines);
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ImGui::Checkbox("Enable Bot Tick", &bEnableBotTick);
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ImGui::Checkbox("Enable Combine Pickup", &bEnableCombinePickup);
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ImGui::InputText("Class Name to mess with", &ClassNameToDump);
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ImGui::InputText("Object to dump", &ObjectToDump);
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ImGui::InputText("Function Name to mess with", &FunctionNameToDump);
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ImGui::InputText("File name to dump to", &FileNameToDumpTo);
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ImGui::Checkbox("Exclude unhandled", &bExcludeUnhandled);
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if (ImGui::Button("Dump Object Info"))
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{
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auto Object = FindObject(ObjectToDump);
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LOG_INFO(LogDev, "r: {}", __int64(Object));
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// null check is already handled
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ObjectViewer::DumpContentsToFile(Object, FileNameToDumpTo, bExcludeUnhandled);
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}
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if (ImGui::Button("Print Class VFT"))
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{
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