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a good update
Added a very useful debugging tool, made looting even more proper
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@@ -124,7 +124,7 @@ static inline void FillItemCollector(ABuildingItemCollectorActor* ItemCollector,
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constexpr bool bPrint = false;
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std::vector<LootDrop> LootDrops = PickLootDrops(LootTierGroup, LootTier, bPrint);
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std::vector<LootDrop> LootDrops = PickLootDrops(LootTierGroup, GameState->GetWorldLevel(), LootTier, bPrint);
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if (LootDrops.size() == 0)
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continue;
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