a good update

Added a very useful debugging tool, made looting even more proper
This commit is contained in:
Milxnor
2023-05-09 22:37:04 -04:00
parent b64f569551
commit 3fb5c4671d
34 changed files with 612 additions and 169 deletions

View File

@@ -124,7 +124,7 @@ static inline void FillItemCollector(ABuildingItemCollectorActor* ItemCollector,
constexpr bool bPrint = false;
std::vector<LootDrop> LootDrops = PickLootDrops(LootTierGroup, LootTier, bPrint);
std::vector<LootDrop> LootDrops = PickLootDrops(LootTierGroup, GameState->GetWorldLevel(), LootTier, bPrint);
if (LootDrops.size() == 0)
continue;