mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
a bit
fix pickup notifications, fix 1.11 crash, remove pickup notifications (to fix restarting and random crashes), fix s7 crash, add delay before switching level, fix some issues with gadgets, fix character parts being buggy.
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@@ -49,6 +49,7 @@ public:
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static inline void (*ServerEditBuildingActorOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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static inline void (*DropSpecificItemOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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static inline AActor* (*SpawnToyInstanceOriginal)(UObject* Context, FFrame* Stack, AActor** Ret);
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static inline void (*ServerLoadingScreenDroppedOriginal)(UObject* Context, FFrame* Stack, void* Ret);
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void ClientReportDamagedResourceBuilding(ABuildingSMActor* BuildingSMActor, EFortResourceType PotentialResourceType, int PotentialResourceCount, bool bDestroyed, bool bJustHitWeakspot);
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@@ -83,6 +84,7 @@ public:
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void DropAllItems(const std::vector<UFortItemDefinition*>& IgnoreItemDefs, bool bIgnoreSecondaryQuickbar = false, bool bRemoveIfNotDroppable = false);
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void ApplyCosmeticLoadout();
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static void ServerLoadingScreenDroppedHook(UObject* Context, FFrame* Stack, void* Ret);
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static void ServerRepairBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToRepair);
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static void ServerExecuteInventoryItemHook(AFortPlayerController* PlayerController, FGuid ItemGuid);
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static void ServerAttemptInteractHook(UObject* Context, FFrame* Stack, void* Ret);
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