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https://github.com/Milxnor/Project-Reboot-3.0.git
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@@ -429,6 +429,9 @@ void AFortPlayerController::ServerAttemptInteractHook(UObject* Context, FFrame*
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static auto ReceivingActorOffset = FindOffsetStruct(StructName, "ReceivingActor");
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static auto ReceivingActorOffset = FindOffsetStruct(StructName, "ReceivingActor");
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auto ReceivingActor = *(AActor**)(__int64(Params) + ReceivingActorOffset);
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auto ReceivingActor = *(AActor**)(__int64(Params) + ReceivingActorOffset);
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static auto InteractionBeingAttemptedOffset = FindOffsetStruct(StructName, "InteractionBeingAttempted");
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auto InteractionBeingAttempted = *(EInteractionBeingAttempted*)(__int64(Params) + InteractionBeingAttemptedOffset);
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// LOG_INFO(LogInteraction, "ReceivingActor: {}", __int64(ReceivingActor));
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// LOG_INFO(LogInteraction, "ReceivingActor: {}", __int64(ReceivingActor));
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if (!ReceivingActor)
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if (!ReceivingActor)
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@@ -549,7 +552,7 @@ void AFortPlayerController::ServerAttemptInteractHook(UObject* Context, FFrame*
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}
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}
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else if (ReceivingActor->IsA(BuildingItemCollectorActorClass))
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else if (ReceivingActor->IsA(BuildingItemCollectorActorClass))
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{
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{
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if (Engine_Version >= 424 && /*Fortnite_Version < 15 && */ReceivingActor->GetFullName().contains("Wumba"))
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if (Engine_Version >= 424 && Fortnite_Version < 15 && ReceivingActor->GetFullName().contains("Wumba"))
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{
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{
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bool bIsSidegrading = InteractionBeingAttempted == EInteractionBeingAttempted::SecondInteraction ? true : false;
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bool bIsSidegrading = InteractionBeingAttempted == EInteractionBeingAttempted::SecondInteraction ? true : false;
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