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squad comms
squad comms, ltms now work less (this will return better in a later update), performance, fixed some versions, fixed vulnerabilities
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@@ -19,6 +19,7 @@ class AActor : public UObject
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public:
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struct FTransform GetTransform();
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// class UWorld* GetWorld();
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bool HasAuthority();
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bool IsTearOff();
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/* FORCEINLINE */ ENetDormancy& GetNetDormancy();
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