squad comms

squad comms, ltms now work less (this will return better in a later update), performance, fixed some versions, fixed vulnerabilities
This commit is contained in:
Milxnor
2023-06-15 22:04:53 -04:00
parent ed0c9005e6
commit 4482192a2b
46 changed files with 444 additions and 427 deletions

View File

@@ -87,7 +87,7 @@ void UAthenaMarkerComponent::ServerAddMapMarkerHook(UAthenaMarkerComponent* Mark
static auto TeamMembersOffset = PlayerTeam->GetOffset("TeamMembers");
auto& TeamMembers = PlayerTeam->Get<TArray<AController*>>(TeamMembersOffset);
for (int i = 0; i < TeamMembers.Num(); i++)
for (int i = 0; i < TeamMembers.Num(); ++i)
{
if (TeamMembers.at(i) == PlayerController)
continue;
@@ -155,7 +155,7 @@ void UAthenaMarkerComponent::ServerRemoveMapMarkerHook(UAthenaMarkerComponent* M
static auto TeamMembersOffset = PlayerTeam->GetOffset("TeamMembers");
auto& TeamMembers = PlayerTeam->Get<TArray<AController*>>(TeamMembersOffset);
for (int i = 0; i < TeamMembers.Num(); i++)
for (int i = 0; i < TeamMembers.Num(); ++i)
{
if (TeamMembers.at(i) == PlayerController)
continue;