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https://github.com/Milxnor/Project-Reboot-3.0.git
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squad comms
squad comms, ltms now work less (this will return better in a later update), performance, fixed some versions, fixed vulnerabilities
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@@ -9,7 +9,7 @@
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static inline void SpawnBGAs() // hahah not "proper", there's a function that we can hook and it gets called on each spawner whenever playlist gets set, but it's fine.
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{
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static auto BGAConsumableSpawnerClass = FindObject<UClass>("/Script/FortniteGame.BGAConsumableSpawner");
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static auto BGAConsumableSpawnerClass = FindObject<UClass>(L"/Script/FortniteGame.BGAConsumableSpawner");
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if (!BGAConsumableSpawnerClass)
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return;
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@@ -20,7 +20,7 @@ static inline void SpawnBGAs() // hahah not "proper", there's a function that we
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LOG_INFO(LogDev, "AllBGAConsumableSpawners.Num(): {}", (int)AllBGAConsumableSpawners.Num());
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for (int i = 0; i < AllBGAConsumableSpawners.Num(); i++)
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for (int i = 0; i < AllBGAConsumableSpawners.Num(); ++i)
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{
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auto BGAConsumableSpawner = AllBGAConsumableSpawners.at(i);
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auto SpawnLocation = BGAConsumableSpawner->GetActorLocation();
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