squad comms

squad comms, ltms now work less (this will return better in a later update), performance, fixed some versions, fixed vulnerabilities
This commit is contained in:
Milxnor
2023-06-15 22:04:53 -04:00
parent ed0c9005e6
commit 4482192a2b
46 changed files with 444 additions and 427 deletions

View File

@@ -9,7 +9,7 @@
static inline void SpawnBGAs() // hahah not "proper", there's a function that we can hook and it gets called on each spawner whenever playlist gets set, but it's fine.
{
static auto BGAConsumableSpawnerClass = FindObject<UClass>("/Script/FortniteGame.BGAConsumableSpawner");
static auto BGAConsumableSpawnerClass = FindObject<UClass>(L"/Script/FortniteGame.BGAConsumableSpawner");
if (!BGAConsumableSpawnerClass)
return;
@@ -20,7 +20,7 @@ static inline void SpawnBGAs() // hahah not "proper", there's a function that we
LOG_INFO(LogDev, "AllBGAConsumableSpawners.Num(): {}", (int)AllBGAConsumableSpawners.Num());
for (int i = 0; i < AllBGAConsumableSpawners.Num(); i++)
for (int i = 0; i < AllBGAConsumableSpawners.Num(); ++i)
{
auto BGAConsumableSpawner = AllBGAConsumableSpawners.at(i);
auto SpawnLocation = BGAConsumableSpawner->GetActorLocation();