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squad comms
squad comms, ltms now work less (this will return better in a later update), performance, fixed some versions, fixed vulnerabilities
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@@ -26,10 +26,8 @@ bool ABuildingContainer::SpawnLoot(AFortPawn* Pawn)
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// LOG_INFO(LogInteraction, "LootDrops.size(): {}", LootDrops.size());
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for (int i = 0; i < LootDrops.size(); i++)
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for (auto& lootDrop : LootDrops)
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{
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auto& lootDrop = LootDrops.at(i);
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PickupCreateData CreateData;
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CreateData.bToss = true;
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// CreateData.PawnOwner = Pawn;
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