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https://github.com/Milxnor/Project-Reboot-3.0.git
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squad comms
squad comms, ltms now work less (this will return better in a later update), performance, fixed some versions, fixed vulnerabilities
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@@ -42,7 +42,7 @@ void ABuildingGameplayActorSpawnMachine::RebootingDelegateHook(ABuildingGameplay
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{
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auto& SquadArray = TeamArrayContainer->SquadsArray.at(SpawnMachine->GetSquadId());
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for (int i = 0; i < SquadArray.Num(); i++)
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for (int i = 0; i < SquadArray.Num(); ++i)
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{
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auto StrongPlayerState = SquadArray.at(i).Get();
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