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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
squad comms
squad comms, ltms now work less (this will return better in a later update), performance, fixed some versions, fixed vulnerabilities
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@@ -98,7 +98,7 @@ AFortPickup* AFortPickup::SpawnPickup(PickupCreateData& PickupData)
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std::vector<float> AttributeValueVector;
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for (int i = 0; i < GadgetItemDefinition->GetTrackedAttributes().Num(); i++)
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for (int i = 0; i < GadgetItemDefinition->GetTrackedAttributes().Num(); ++i)
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{
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auto& CurrentTrackedAttribute = GadgetItemDefinition->GetTrackedAttributes().at(i);
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@@ -111,7 +111,7 @@ AFortPickup* AFortPickup::SpawnPickup(PickupCreateData& PickupData)
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int CurrentAttributeValue = -1;
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for (int i = 0; i < ASC->GetSpawnedAttributes().Num(); i++)
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for (int i = 0; i < ASC->GetSpawnedAttributes().Num(); ++i)
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{
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auto CurrentSpawnedAttribute = ASC->GetSpawnedAttributes().at(i);
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@@ -365,7 +365,7 @@ char AFortPickup::CompletePickupAnimationHook(AFortPickup* Pickup)
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bool bIsInventoryFull = false;
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for (int i = 0; i < ItemInstances.Num(); i++)
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for (int i = 0; i < ItemInstances.Num(); ++i)
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{
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auto ItemInstance = ItemInstances.at(i);
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auto CurrentItemEntry = ItemInstance->GetItemEntry();
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@@ -504,7 +504,7 @@ char AFortPickup::CompletePickupAnimationHook(AFortPickup* Pickup)
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// auto Item = GiveItem(PlayerController, ItemDef, cpyCount, CurrentPickup->PrimaryPickupItemEntry.LoadedAmmo, true);
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/* for (int i = 0; i < Pawn->IncomingPickups.Num(); i++)
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/* for (int i = 0; i < Pawn->IncomingPickups.Num(); ++i)
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{
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Pawn->IncomingPickups[i]->PickupLocationData.PickupGuid = Item->ItemEntry.ItemGuid;
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} */
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