squad comms

squad comms, ltms now work less (this will return better in a later update), performance, fixed some versions, fixed vulnerabilities
This commit is contained in:
Milxnor
2023-06-15 22:04:53 -04:00
parent ed0c9005e6
commit 4482192a2b
46 changed files with 444 additions and 427 deletions

View File

@@ -98,7 +98,7 @@ AFortPickup* AFortPickup::SpawnPickup(PickupCreateData& PickupData)
std::vector<float> AttributeValueVector;
for (int i = 0; i < GadgetItemDefinition->GetTrackedAttributes().Num(); i++)
for (int i = 0; i < GadgetItemDefinition->GetTrackedAttributes().Num(); ++i)
{
auto& CurrentTrackedAttribute = GadgetItemDefinition->GetTrackedAttributes().at(i);
@@ -111,7 +111,7 @@ AFortPickup* AFortPickup::SpawnPickup(PickupCreateData& PickupData)
int CurrentAttributeValue = -1;
for (int i = 0; i < ASC->GetSpawnedAttributes().Num(); i++)
for (int i = 0; i < ASC->GetSpawnedAttributes().Num(); ++i)
{
auto CurrentSpawnedAttribute = ASC->GetSpawnedAttributes().at(i);
@@ -365,7 +365,7 @@ char AFortPickup::CompletePickupAnimationHook(AFortPickup* Pickup)
bool bIsInventoryFull = false;
for (int i = 0; i < ItemInstances.Num(); i++)
for (int i = 0; i < ItemInstances.Num(); ++i)
{
auto ItemInstance = ItemInstances.at(i);
auto CurrentItemEntry = ItemInstance->GetItemEntry();
@@ -504,7 +504,7 @@ char AFortPickup::CompletePickupAnimationHook(AFortPickup* Pickup)
// auto Item = GiveItem(PlayerController, ItemDef, cpyCount, CurrentPickup->PrimaryPickupItemEntry.LoadedAmmo, true);
/* for (int i = 0; i < Pawn->IncomingPickups.Num(); i++)
/* for (int i = 0; i < Pawn->IncomingPickups.Num(); ++i)
{
Pawn->IncomingPickups[i]->PickupLocationData.PickupGuid = Item->ItemEntry.ItemGuid;
} */