squad comms

squad comms, ltms now work less (this will return better in a later update), performance, fixed some versions, fixed vulnerabilities
This commit is contained in:
Milxnor
2023-06-15 22:04:53 -04:00
parent ed0c9005e6
commit 4482192a2b
46 changed files with 444 additions and 427 deletions

View File

@@ -11,6 +11,7 @@
#include "AthenaResurrectionComponent.h"
#include "FortAthenaMutator_InventoryOverride.h"
#include "FortGadgetItemDefinition.h"
#include "gui.h"
void AFortPlayerControllerAthena::StartGhostModeHook(UObject* Context, FFrame* Stack, void* Ret)
{
@@ -155,7 +156,7 @@ void AFortPlayerControllerAthena::EnterAircraftHook(UObject* PC, AActor* Aircraf
auto& ItemInstances = InventoryList.GetItemInstances();
for (int i = 0; i < ItemInstances.Num(); i++)
for (int i = 0; i < ItemInstances.Num(); ++i)
{
auto ItemEntry = ItemInstances.at(i)->GetItemEntry();
auto ItemDefinition = Cast<UFortWorldItemDefinition>(ItemEntry->GetItemDefinition());
@@ -239,7 +240,7 @@ void AFortPlayerControllerAthena::EnterAircraftHook(UObject* PC, AActor* Aircraf
{
auto LoadoutContainer = InventoryOverride->GetLoadoutContainerForTeamIndex(TeamIndex);
for (int i = 0; i < LoadoutContainer.Loadout.Num(); i++)
for (int i = 0; i < LoadoutContainer.Loadout.Num(); ++i)
{
auto& ItemAndCount = LoadoutContainer.Loadout.at(i);
WorldInventory->AddItem(ItemAndCount.GetItem(), nullptr, ItemAndCount.GetCount());
@@ -250,40 +251,6 @@ void AFortPlayerControllerAthena::EnterAircraftHook(UObject* PC, AActor* Aircraf
LoopMutators(AddInventoryOverrideTeamLoadouts);
static int LastNum1 = 3125;
if (LastNum1 != Globals::AmountOfListens)
{
LastNum1 = Globals::AmountOfListens;
for (auto& FunctionToCallPair : FunctionsToCall)
{
// On newer versions there is a second param.
LOG_INFO(LogDev, "FunctionToCallPair.second: {}", __int64(FunctionToCallPair.second));
if (FunctionToCallPair.second)
{
{
// mem leak btw
auto a = ConstructOnGamePhaseStepChangedParams(EAthenaGamePhaseStep::GetReady);
if (a)
{
FunctionToCallPair.first->ProcessEvent(FunctionToCallPair.second, a);
FunctionToCallPair.first->ProcessEvent(FunctionToCallPair.second, ConstructOnGamePhaseStepChangedParams(EAthenaGamePhaseStep::BusLocked));
FunctionToCallPair.first->ProcessEvent(FunctionToCallPair.second, ConstructOnGamePhaseStepChangedParams(EAthenaGamePhaseStep::BusFlying));
}
// FunctionToCallPair.first->ProcessEvent(FunctionToCallPair.second, &StormFormingGamePhaseStep);
// FunctionToCallPair.first->ProcessEvent(FunctionToCallPair.second, &StormHoldingGamePhaseStep);
// FunctionToCallPair.first->ProcessEvent(FunctionToCallPair.second, &StormShrinkingGamePhaseStep);
}
}
}
}
WorldInventory->Update();
// Should we equip the pickaxe for older builds here?
@@ -403,7 +370,7 @@ void AFortPlayerControllerAthena::ServerTeleportToPlaygroundLobbyIslandHook(AFor
static auto FortPlayerStartCreativeClass = FindObject<UClass>(L"/Script/FortniteGame.FortPlayerStartCreative");
auto AllCreativePlayerStarts = UGameplayStatics::GetAllActorsOfClass(GetWorld(), FortPlayerStartCreativeClass);
for (int i = 0; i < AllCreativePlayerStarts.Num(); i++)
for (int i = 0; i < AllCreativePlayerStarts.Num(); ++i)
{
auto CurrentPlayerStart = AllCreativePlayerStarts.at(i);
@@ -449,10 +416,64 @@ void AFortPlayerControllerAthena::ServerPlaySquadQuickChatMessageHook(AFortPlaye
{
using UAthenaEmojiItemDefinition = UFortItemDefinition;
auto PlayerStateAthena = Cast<AFortPlayerStateAthena>(PlayerController->GetPlayerState());
if (!PlayerStateAthena)
return;
static auto IndexOffset = FindOffsetStruct("/Script/FortniteGame.AthenaQuickChatActiveEntry", "Index");
auto Index = *(int8*)(__int64(ChatEntry) + IndexOffset);
LOG_INFO(LogDev, "Index: {}", (int)Index);
uint8 NewTeamMemberState = 0;
switch (Index)
{
case 0:
NewTeamMemberState = 8;
break;
case 1:
NewTeamMemberState = 9;
break;
case 2:
NewTeamMemberState = 11;
break;
case 3:
NewTeamMemberState = 10;
break;
case 4:
NewTeamMemberState = 12;
break;
case 5:
NewTeamMemberState = 3;
break;
case 6:
NewTeamMemberState = 4;
break;
case 7:
NewTeamMemberState = 2;
break;
case 8:
NewTeamMemberState = 5;
break;
case 9:
NewTeamMemberState = 6;
break;
default:
break;
}
NewTeamMemberState -= AmountToSubtractIndex;
PlayerStateAthena->Get<uint8_t>("ReplicatedTeamMemberState") = NewTeamMemberState;
PlayerStateAthena->Get<uint8_t>("TeamMemberState") = NewTeamMemberState; // pretty sure unneeded
static auto EmojiComm = FindObject<UAthenaEmojiItemDefinition>(L"/Game/Athena/Items/Cosmetics/Dances/Emoji/Emoji_Comm.Emoji_Comm");
PlayerController->ServerPlayEmoteItemHook(PlayerController, EmojiComm);
// idk what else we are supposed to do here
static auto OnRep_ReplicatedTeamMemberStateFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerStateAthena.OnRep_ReplicatedTeamMemberState");
PlayerStateAthena->ProcessEvent(OnRep_ReplicatedTeamMemberStateFn);
}
void AFortPlayerControllerAthena::GetPlayerViewPointHook(AFortPlayerControllerAthena* PlayerController, FVector& Location, FRotator& Rotation)
@@ -533,7 +554,7 @@ void AFortPlayerControllerAthena::UpdateTrackedAttributesHook(AFortPlayerControl
std::vector<UFortItem*> ItemInstancesToRemove;
for (int i = 0; i < ItemInstances.Num(); i++)
for (int i = 0; i < ItemInstances.Num(); ++i)
{
auto ItemInstance = ItemInstances.at(i);
auto GadgetItemDefinition = Cast<UFortGadgetItemDefinition>(ItemInstance->GetItemEntry()->GetItemDefinition());
@@ -546,13 +567,13 @@ void AFortPlayerControllerAthena::UpdateTrackedAttributesHook(AFortPlayerControl
bool bIsTrackedAttributesZero = true;
for (int i = 0; i < GadgetItemDefinition->GetTrackedAttributes().Num(); i++)
for (int i = 0; i < GadgetItemDefinition->GetTrackedAttributes().Num(); ++i)
{
auto& CurrentTrackedAttribute = GadgetItemDefinition->GetTrackedAttributes().at(i);
int CurrentAttributeValue = -1;
for (int i = 0; i < ASC->GetSpawnedAttributes().Num(); i++)
for (int i = 0; i < ASC->GetSpawnedAttributes().Num(); ++i)
{
auto CurrentSpawnedAttribute = ASC->GetSpawnedAttributes().at(i);