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squad comms
squad comms, ltms now work less (this will return better in a later update), performance, fixed some versions, fixed vulnerabilities
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@@ -62,7 +62,7 @@ void AFortPlayerPawnAthena::OnCapsuleBeginOverlapHook(UObject* Context, FFrame*
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bool bCanStack = false;
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bool bFoundStack = false;
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for (int i = 0; i < ItemInstances.Num(); i++)
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for (int i = 0; i < ItemInstances.Num(); ++i)
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{
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auto ItemInstance = ItemInstances.at(i);
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