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squad comms
squad comms, ltms now work less (this will return better in a later update), performance, fixed some versions, fixed vulnerabilities
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@@ -17,14 +17,5 @@ void AFortSafeZoneIndicator::OnSafeZoneStateChangeHook(AFortSafeZoneIndicator* S
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LOG_INFO(LogDev, "OnSafeZoneStateChangeHook!");
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if (NewState == EFortSafeZoneState::Shrinking)
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{
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GameState->SetGamePhaseStep(EAthenaGamePhaseStep::StormShrinking);
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}
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else if (NewState == EFortSafeZoneState::Holding)
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{
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GameState->SetGamePhaseStep(EAthenaGamePhaseStep::StormHolding);
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}
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return OnSafeZoneStateChangeOriginal(SafeZoneIndicator, NewState, bInitial);
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}
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