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squad comms
squad comms, ltms now work less (this will return better in a later update), performance, fixed some versions, fixed vulnerabilities
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@@ -152,9 +152,7 @@ inline uint8_t GetFieldMask(void* Property, int additional = 0)
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// 3 = sizeof(FieldSize) + sizeof(ByteOffset) + sizeof(ByteMask)
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if (Engine_Version <= 420)
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return *(uint8_t*)(__int64(Property) + (112 + 3 + additional));
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else if (Engine_Version >= 421 && Engine_Version <= 424)
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if (Engine_Version <= 424 || Fortnite_Version >= 20)
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return *(uint8_t*)(__int64(Property) + (112 + 3 + additional));
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else if (Engine_Version >= 425)
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return *(uint8_t*)(__int64(Property) + (120 + 3 + additional));
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