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https://github.com/Milxnor/Project-Reboot-3.0.git
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quite a bit of stuff
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@@ -4,10 +4,11 @@
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#include "GameplayAbilitySpec.h"
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struct PadHex18 { char Pad[0x18]; };
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struct PadHexA8 { char Pad[0xA8]; };
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struct PadHexB0 { char Pad[0xB0]; };
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using FPredictionKey = PadHex18;
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using FGameplayEventData = PadHexB0;
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using FPredictionKey = PadHex18; // PadHex18;
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using FGameplayEventData = PadHexA8; // PadHexB0;
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class UAbilitySystemComponent : public UObject
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{
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