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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
quite a bit of stuff
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@@ -6,7 +6,7 @@ void LoopSpecs(UAbilitySystemComponent* AbilitySystemComponent, std::function<vo
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static auto ActivatableAbilitiesOffset = AbilitySystemComponent->GetOffset("ActivatableAbilities");
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auto ActivatableAbilities = AbilitySystemComponent->GetPtr<FFastArraySerializer>(ActivatableAbilitiesOffset);
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static auto ItemsOffset = 0x0108;
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static auto ItemsOffset = FindOffsetStruct("/Script/GameplayAbilities.GameplayAbilitySpecContainer", "Items");
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auto Items = (TArray<__int64>*)(__int64(ActivatableAbilities) + ItemsOffset);
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static auto SpecSize = FGameplayAbilitySpec::GetStructSize();
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@@ -28,7 +28,7 @@ void InternalServerTryActivateAbility(UAbilitySystemComponent* AbilitySystemComp
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auto Spec = AbilitySystemComponent->FindAbilitySpecFromHandle(Handle);
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static auto CurrentOffset = 0x0000;
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static auto CurrentOffset = FindOffsetStruct("/Script/GameplayAbilities.PredictionKey", "Current");
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if (!Spec)
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{
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