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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
quite a bit of stuff
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@@ -15,7 +15,7 @@ void ABuildingActor::OnDamageServerHook(ABuildingActor* BuildingActor, float Dam
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FVector Momentum, /* FHitResult */ __int64 HitInfo, APlayerController* InstigatedBy, AActor* DamageCauser,
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/* FGameplayEffectContextHandle */ __int64 EffectContext)
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{
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LOG_INFO(LogDev, "Befor3e");
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// LOG_INFO(LogDev, "Befor3e");
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auto BuildingSMActor = Cast<ABuildingSMActor>(BuildingActor);
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auto PlayerController = Cast<AFortPlayerControllerAthena>(InstigatedBy);
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@@ -42,7 +42,7 @@ void ABuildingActor::OnDamageServerHook(ABuildingActor* BuildingActor, float Dam
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// auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGGetGameStateAthena);
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UCurveTable* CurveTable = nullptr; // GameState->CurrentPlaylistInfo.BasePlaylist ? GameState->CurrentPlaylistInfo.BasePlaylist->ResourceRates.Get() : nullptr;
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LOG_INFO(LogDev, "Before1");
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// LOG_INFO(LogDev, "Before1");
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if (!CurveTable)
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CurveTable = FindObject<UCurveTable>("/Game/Athena/Balance/DataTables/AthenaResourceRates.AthenaResourceRates");
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@@ -50,13 +50,14 @@ void ABuildingActor::OnDamageServerHook(ABuildingActor* BuildingActor, float Dam
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{
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// auto curveMap = ((UDataTable*)CurveTable)->GetRowMap();
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LOG_INFO(LogDev, "Before {}", __int64(CurveTable));
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// LOG_INFO(LogDev, "Before {}", __int64(CurveTable));
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float Out;
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FString ContextString;
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UDataTableFunctionLibrary::EvaluateCurveTableRow(CurveTable, BuildingResourceAmountOverride.RowName, 0, ContextString, nullptr, &Out);
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EEvaluateCurveTableResult result;
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UDataTableFunctionLibrary::EvaluateCurveTableRow(CurveTable, BuildingResourceAmountOverride.RowName, 0.f, ContextString, &result, &Out);
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LOG_INFO(LogDev, "Out: {}", Out);
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// LOG_INFO(LogDev, "Out: {}", Out);
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auto DamageThatWillAffect = Damage;
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