quite a bit of stuff

This commit is contained in:
Milxnor
2023-03-05 14:01:15 -05:00
parent 3e2da1eedf
commit 472fbdb809
45 changed files with 1076 additions and 69 deletions

View File

@@ -4,9 +4,96 @@
#include "NetSerialization.h"
#include "FortPlayerControllerAthena.h"
#include "GameplayStatics.h"
#include "KismetStringLibrary.h"
#include "SoftObjectPtr.h"
#include "FortPickup.h"
#include "FortLootPackage.h"
#include "BuildingContainer.h"
static bool bFirstPlayerJoined = false;
enum class EDynamicFoundationEnabledState : uint8_t
{
Unknown = 0,
Enabled = 1,
Disabled = 2,
EDynamicFoundationEnabledState_MAX = 3
};
// Enum FortniteGame.EDynamicFoundationType
enum class EDynamicFoundationType : uint8_t
{
Static = 0,
StartEnabled_Stationary = 1,
StartEnabled_Dynamic = 2,
StartDisabled = 3,
EDynamicFoundationType_MAX = 4
};
void ShowFoundation(AActor* BuildingFoundation)
{
SetBitfield(BuildingFoundation->GetPtr<PlaceholderBitfield>("bServerStreamedInLevel"), 2, true);
static auto OnRep_ServerStreamedInLevelFn = FindObject<UFunction>("/Script/FortniteGame.BuildingFoundation.OnRep_ServerStreamedInLevel");
BuildingFoundation->ProcessEvent(OnRep_ServerStreamedInLevelFn);
static auto DynamicFoundationRepDataOffset = BuildingFoundation->GetOffset("DynamicFoundationRepData", false);
if (DynamicFoundationRepDataOffset != 0)
{
auto DynamicFoundationRepData = BuildingFoundation->GetPtr(DynamicFoundationRepDataOffset);
static auto EnabledStateOffset = FindOffsetStruct("/Script/FortniteGame.DynamicBuildingFoundationRepData", "EnabledState");
*(EDynamicFoundationEnabledState*)(__int64(DynamicFoundationRepData) + EnabledStateOffset) = EDynamicFoundationEnabledState::Enabled;
static auto OnRep_DynamicFoundationRepDataFn = FindObject<UFunction>("/Script/FortniteGame.BuildingFoundation.OnRep_DynamicFoundationRepData");
BuildingFoundation->ProcessEvent(OnRep_DynamicFoundationRepDataFn);
}
static auto FoundationEnabledStateOffset = BuildingFoundation->GetOffset("FoundationEnabledState");
BuildingFoundation->Get<EDynamicFoundationEnabledState>(FoundationEnabledStateOffset) = EDynamicFoundationEnabledState::Enabled;
}
static void StreamLevel(std::string LevelName, FVector Location = {})
{
static auto BuildingFoundation3x3Class = FindObject<UClass>("/Script/FortniteGame.BuildingFoundation3x3");
FTransform Transform{};
Transform.Scale3D = { 1, 1, 1 };
Transform.Translation = Location;
auto BuildingFoundation = GetWorld()->SpawnActor<ABuildingSMActor>(BuildingFoundation3x3Class, Transform);
BuildingFoundation->InitializeBuildingActor(BuildingFoundation, nullptr, false);
static auto FoundationNameOffset = FindOffsetStruct("/Script/FortniteGame.BuildingFoundationStreamingData", "FoundationName");
static auto FoundationLocationOffset = FindOffsetStruct("/Script/FortniteGame.BuildingFoundationStreamingData", "FoundationLocation");
static auto StreamingDataOffset = BuildingFoundation->GetOffset("StreamingData");
static auto LevelToStreamOffset = BuildingFoundation->GetOffset("LevelToStream");
auto StreamingData = BuildingFoundation->GetPtr<__int64>(StreamingDataOffset);
*(FName*)(__int64(StreamingData) + FoundationNameOffset) = UKismetStringLibrary::Conv_StringToName(std::wstring(LevelName.begin(), LevelName.end()).c_str());
*(FVector*)(__int64(StreamingData) + FoundationLocationOffset) = Location;
*(FName*)(__int64(BuildingFoundation) + LevelToStreamOffset) = UKismetStringLibrary::Conv_StringToName(std::wstring(LevelName.begin(), LevelName.end()).c_str());
static auto OnRep_LevelToStreamFn = FindObject<UFunction>("/Script/FortniteGame.BuildingFoundation.OnRep_LevelToStream");
BuildingFoundation->ProcessEvent(OnRep_LevelToStreamFn);
ShowFoundation(BuildingFoundation);
}
UObject* GetPlaylistToUse()
{
auto Playlist = FindObject("/Game/Athena/Playlists/Playlist_DefaultSolo.Playlist_DefaultSolo");
if (Globals::bCreative)
Playlist = FindObject("/Game/Athena/Playlists/Creative/Playlist_PlaygroundV2.Playlist_PlaygroundV2");
return Playlist;
}
bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* GameMode)
{
auto GameState = GameMode->GetGameStateAthena();
@@ -18,9 +105,10 @@ bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* Game
static auto PlaylistReplicationKeyOffset = FindOffsetStruct("/Script/FortniteGame.PlaylistPropertyArray", "PlaylistReplicationKey");
static auto BasePlaylistOffset = FindOffsetStruct("/Script/FortniteGame.PlaylistPropertyArray", "BasePlaylist");
static auto OverridePlaylistOffset = FindOffsetStruct("/Script/FortniteGame.PlaylistPropertyArray", "OverridePlaylist");
*(UObject**)(__int64(CurrentPlaylistInfo) + BasePlaylistOffset) = Playlist;
// CurrentPlaylistInfo.OverridePlaylist = Playlist;
*(UObject**)(__int64(CurrentPlaylistInfo) + OverridePlaylistOffset) = Playlist;
(*(int*)(__int64(CurrentPlaylistInfo) + PlaylistReplicationKeyOffset))++;
CurrentPlaylistInfo->MarkArrayDirty();
@@ -30,7 +118,7 @@ bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* Game
else
{
GameState->Get("CurrentPlaylistData") = Playlist;
GameState->OnRep_CurrentPlaylistInfo();
GameState->OnRep_CurrentPlaylistInfo(); // calls OnRep_CurrentPlaylistData
}
};
@@ -47,12 +135,22 @@ bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* Game
{
LastNum2 = AmountOfRestarts;
auto Playlist = FindObject("/Game/Athena/Playlists/Playlist_DefaultSolo.Playlist_DefaultSolo");
// SetPlaylist(Playlist);
GameMode->Get<int>("WarmupRequiredPlayerCount") = 1;
auto PlaylistToUse = GetPlaylistToUse();
GameMode->Get<int>("WarmupRequiredPlayerCount") = 1;
if (PlaylistToUse)
{
static auto AdditionalLevelsOffset = PlaylistToUse->GetOffset("AdditionalLevels");
auto& AdditionalLevels = PlaylistToUse->Get<TArray<TSoftObjectPtr<UClass>>>(AdditionalLevelsOffset);
// LOG_INFO(LogLoading, "Set playlist!");
for (int i = 0; i < AdditionalLevels.Num(); i++)
{
// auto World = Cast<UWorld>(Playlist->AdditionalLevels[i].Get());
// StreamLevel(UKismetSystemLibrary::GetPathName(World->PersistentLevel).ToString());
StreamLevel(AdditionalLevels.at(i).SoftObjectPtr.ObjectID.AssetPathName.ToString());
}
}
}
/* static auto FortPlayerStartWarmupClass = FindObject<UClass>("/Script/FortniteGame.FortPlayerStartWarmup");
@@ -122,9 +220,7 @@ bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* Game
GameState->OnRep_GamePhase();
}
auto Playlist = FindObject("/Game/Athena/Playlists/Playlist_DefaultSolo.Playlist_DefaultSolo");
// FindObject("/Game/Athena/Playlists/Playground/Playlist_Playground.Playlist_Playground");
SetPlaylist(Playlist);
SetPlaylist(GetPlaylistToUse());
GameState->Get<float>("WarmupCountdownEndTime") = TimeSeconds + Duration;
GameMode->Get<float>("WarmupCountdownDuration") = Duration;
@@ -151,8 +247,87 @@ int AFortGameModeAthena::Athena_PickTeamHook(AFortGameModeAthena* GameMode, uint
return ++NextTeamIndex;
}
enum class EFortCustomPartType : uint8_t // todo move
{
Head = 0,
Body = 1,
Hat = 2,
Backpack = 3,
Charm = 4,
Face = 5,
NumTypes = 6,
EFortCustomPartType_MAX = 7
};
void AFortGameModeAthena::Athena_HandleStartingNewPlayerHook(AFortGameModeAthena* GameMode, AActor* NewPlayerActor)
{
auto SpawnIsland_FloorLoot = FindObject<UClass>("/Game/Athena/Environments/Blueprints/Tiered_Athena_FloorLoot_Warmup.Tiered_Athena_FloorLoot_Warmup_C");
auto BRIsland_FloorLoot = FindObject<UClass>("/Game/Athena/Environments/Blueprints/Tiered_Athena_FloorLoot_01.Tiered_Athena_FloorLoot_01_C");
TArray<AActor*> SpawnIsland_FloorLoot_Actors = UGameplayStatics::GetAllActorsOfClass(GetWorld(), SpawnIsland_FloorLoot);
TArray<AActor*> BRIsland_FloorLoot_Actors = UGameplayStatics::GetAllActorsOfClass(GetWorld(), BRIsland_FloorLoot);
auto SpawnIslandTierGroup = UKismetStringLibrary::Conv_StringToName(L"Loot_AthenaFloorLoot_Warmup");
auto BRIslandTierGroup = UKismetStringLibrary::Conv_StringToName(L"Loot_AthenaFloorLoot");
float UpZ = 50;
EFortPickupSourceTypeFlag SpawnFlag = EFortPickupSourceTypeFlag::Container;
bool bPrintWarmup = false;
for (int i = 0; i < SpawnIsland_FloorLoot_Actors.Num(); i++)
{
ABuildingContainer* CurrentActor = (ABuildingContainer*)SpawnIsland_FloorLoot_Actors.at(i);
// CurrentActor->K2_DestroyActor();
// continue;
auto Location = CurrentActor->GetActorLocation();
Location.Z += UpZ;
std::vector<std::pair<UFortItemDefinition*, int>> LootDrops = PickLootDrops(SpawnIslandTierGroup, bPrintWarmup);
if (bPrintWarmup)
{
std::cout << "\n\n";
}
if (LootDrops.size())
{
for (auto& LootDrop : LootDrops)
AFortPickup::SpawnPickup(LootDrop.first, Location, LootDrop.second, SpawnFlag);
}
}
bool bPrint = false;
int spawned = 0;
for (int i = 0; i < BRIsland_FloorLoot_Actors.Num(); i++)
{
ABuildingContainer* CurrentActor = (ABuildingContainer*)BRIsland_FloorLoot_Actors.at(i);
// CurrentActor->K2_DestroyActor();
spawned++;
// continue;
auto Location = CurrentActor->GetActorLocation();
Location.Z += UpZ;
std::vector<std::pair<UFortItemDefinition*, int>> LootDrops = PickLootDrops(BRIslandTierGroup, bPrint);
if (bPrint)
std::cout << "\n";
if (LootDrops.size())
{
for (auto& LootDrop : LootDrops)
AFortPickup::SpawnPickup(LootDrop.first, Location, LootDrop.second, SpawnFlag);
}
}
auto GameState = GameMode->GetGameStateAthena();
auto NewPlayer = (AFortPlayerControllerAthena*)NewPlayerActor;
@@ -179,6 +354,25 @@ void AFortGameModeAthena::Athena_HandleStartingNewPlayerHook(AFortGameModeAthena
auto PlayerStateAthena = NewPlayer->GetPlayerStateAthena();
static auto CharacterPartsOffset = PlayerStateAthena->GetOffset("CharacterParts", false);
if (CharacterPartsOffset != 0)
{
auto CharacterParts = PlayerStateAthena->GetPtr<__int64>("CharacterParts");
static auto PartsOffset = FindOffsetStruct("/Script/FortniteGame.CustomCharacterParts", "Parts");
auto Parts = (UObject**)(__int64(CharacterParts) + PartsOffset); // UCustomCharacterPart* Parts[0x6]
static auto headPart = LoadObject("/Game/Characters/CharacterParts/Female/Medium/Heads/F_Med_Head1.F_Med_Head1");
static auto bodyPart = LoadObject("/Game/Characters/CharacterParts/Female/Medium/Bodies/F_Med_Soldier_01.F_Med_Soldier_01");
Parts[(int)EFortCustomPartType::Head] = headPart;
Parts[(int)EFortCustomPartType::Body] = bodyPart;
static auto OnRep_CharacterPartsFn = FindObject<UFunction>("/Script/FortniteGame.FortPlayerState.OnRep_CharacterParts");
PlayerStateAthena->ProcessEvent(OnRep_CharacterPartsFn);
}
PlayerStateAthena->GetSquadId() = PlayerStateAthena->GetTeamIndex() - 2;
// if (false)
@@ -200,9 +394,11 @@ void AFortGameModeAthena::Athena_HandleStartingNewPlayerHook(AFortGameModeAthena
if (false)
{
static auto GameplayAbilitySet = FindObject<UObject>("/Game/Abilities/Player/Generic/Traits/DefaultPlayer/GAS_AthenaPlayer.GAS_AthenaPlayer") ?
FindObject<UObject>("/Game/Abilities/Player/Generic/Traits/DefaultPlayer/GAS_AthenaPlayer.GAS_AthenaPlayer") :
FindObject<UObject>("/Game/Abilities/Player/Generic/Traits/DefaultPlayer/GAS_DefaultPlayer.GAS_DefaultPlayer");
static auto GameplayAbilitySet = LoadObject<UObject>(L"/Game/Abilities/Player/Generic/Traits/DefaultPlayer/GAS_AthenaPlayer.GAS_AthenaPlayer") ?
LoadObject<UObject>(L"/Game/Abilities/Player/Generic/Traits/DefaultPlayer/GAS_AthenaPlayer.GAS_AthenaPlayer") :
LoadObject<UObject>(L"/Game/Abilities/Player/Generic/Traits/DefaultPlayer/GAS_DefaultPlayer.GAS_DefaultPlayer");
// LOG_INFO(LogDev, "GameplayAbilitySet {}", __int64(GameplayAbilitySet));
if (GameplayAbilitySet)
{
@@ -213,7 +409,7 @@ void AFortGameModeAthena::Athena_HandleStartingNewPlayerHook(AFortGameModeAthena
{
UClass* AbilityClass = GameplayAbilities->At(i);
LOG_INFO(LogDev, "AbilityClass {}", __int64(AbilityClass));
// LOG_INFO(LogDev, "AbilityClass {}", __int64(AbilityClass));
if (!AbilityClass)
continue;