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https://github.com/Milxnor/Project-Reboot-3.0.git
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quite a bit of stuff
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@@ -6,15 +6,13 @@ TArray<AActor*> UGameplayStatics::GetAllActorsOfClass(const UObject* WorldContex
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{
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static auto fn = FindObject<UFunction>(L"/Script/Engine.GameplayStatics.GetAllActorsOfClass");
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TArray<AActor*> ahh;
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struct { const UObject* WorldContextObject; UClass* ActorClass; TArray<AActor*> OutActors; }
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UGameplayStatics_GetAllActorsOfClass_Params{ WorldContextObject, ActorClass, ahh };
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UGameplayStatics_GetAllActorsOfClass_Params{ WorldContextObject, ActorClass };
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static auto defaultObj = StaticClass();
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defaultObj->ProcessEvent(fn, &UGameplayStatics_GetAllActorsOfClass_Params);
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return ahh;
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return UGameplayStatics_GetAllActorsOfClass_Params.OutActors;
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}
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float UGameplayStatics::GetTimeSeconds(const UObject* WorldContextObject)
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