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https://github.com/Milxnor/Project-Reboot-3.0.git
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quite a bit of stuff
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14
Project Reboot 3.0/SoftObjectPath.h
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14
Project Reboot 3.0/SoftObjectPath.h
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#pragma once
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#include "NameTypes.h"
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#include "UnrealString.h"
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struct FSoftObjectPath
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{
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public:
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/** Asset path, patch to a top level object in a package. This is /package/path.assetname */
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FName AssetPathName;
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/** Optional FString for subobject within an asset. This is the sub path after the : */
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FString SubPathString;
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};
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