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@@ -30,8 +30,11 @@ public:
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return Get<EAthenaGamePhase>(GamePhaseOffset);
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}
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UObject*& GetCurrentPlaylist();
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// void AddPlayerStateToGameMemberInfo(class AFortPlayerStateAthena* PlayerState);
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int GetAircraftIndex(AFortPlayerState* PlayerState);
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bool IsRespawningAllowed(AFortPlayerState* PlayerState); // actually in zone
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void OnRep_GamePhase();
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void OnRep_CurrentPlaylistInfo();
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