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@@ -58,9 +58,9 @@ static FGameplayAbilitySpec* MakeNewSpec(UClass* GameplayAbilityClass, UObject*
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static auto ActiveCountOffset = FindOffsetStruct("/Script/GameplayAbilities.GameplayAbilitySpec", "ActiveCount", false);
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constexpr bool bUseNativeSpecConstructor = true;
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bool bUseNativeSpecConstructor = Addresses::SpecConstructor;
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if constexpr (bUseNativeSpecConstructor)
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if (bUseNativeSpecConstructor)
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{
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static __int64 (*SpecConstructor)(__int64 spec, UObject* Ability, int Level, int InputID, UObject* SourceObject) = decltype(SpecConstructor)(Addresses::SpecConstructor);
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