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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
s1 & s2
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@@ -75,6 +75,7 @@ DWORD WINAPI Main(LPVOID)
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Addresses::Print();
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static auto GameModeDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortGameModeAthena");
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static auto FortPlayerControllerZoneDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortPlayerControllerZone");
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static auto FortPlayerControllerAthenaDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortPlayerControllerAthena"); // FindObject<UClass>(L"/Game/Athena/Athena_PlayerController.Default__Athena_PlayerController_C");
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static auto FortPlayerPawnAthenaDefault = FindObject<UClass>(L"/Game/Athena/PlayerPawn_Athena.Default__PlayerPawn_Athena_C");
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static auto FortAbilitySystemComponentAthenaDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortAbilitySystemComponentAthena");
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@@ -181,8 +182,16 @@ DWORD WINAPI Main(LPVOID)
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AFortPlayerController::ServerAttemptInteractHook, (PVOID*)&AFortPlayerController::ServerAttemptInteractOriginal, false, true);
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}
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static auto ServerRestartPlayerFn = FindObject<UFunction>(L"/Script/Engine.PlayerController.ServerRestartPlayer");
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auto ZoneServerRestartPlayer = FortPlayerControllerZoneDefault->VFTable[GetFunctionIdxOrPtr(ServerRestartPlayerFn) / 8];
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LOG_INFO(LogDev, "ZoneServerRestartPlayer: 0x{:x}", __int64(ZoneServerRestartPlayer) - __int64(GetModuleHandleW(0)));
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/Engine.PlayerController.ServerAcknowledgePossession"),
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AFortPlayerControllerAthena::ServerAcknowledgePossessionHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, ServerRestartPlayerFn,
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// ZoneServerRestartPlayer,
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AFortPlayerControllerAthena::ServerRestartPlayerHook,
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nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerDropAllItems"),
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AFortPlayerController::ServerDropAllItemsHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerAttemptInventoryDrop"),
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@@ -302,6 +311,8 @@ DWORD WINAPI Main(LPVOID)
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// Hooking::MinHook::Hook((PVOID)FindFunctionCall(L"ServerRemoveInventoryItem"), UFortInventoryInterface::RemoveInventoryItemHook);
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Hooking::MinHook::Hook((PVOID)Addresses::SetZoneToIndex, (PVOID)SetZoneToIndexHook, (PVOID*)&SetZoneToIndexOriginal);
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Hooking::MinHook::Hook((PVOID)Addresses::ProcessEvent, ProcessEventHook, (PVOID*)&UObject::ProcessEventOriginal);
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AddVehicleHook();
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LOG_INFO(LogDev, "Test: 0x{:x}", FindFunctionCall(L"ClientOnPawnDied") - __int64(GetModuleHandleW(0)));
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@@ -381,6 +392,12 @@ DWORD WINAPI Main(LPVOID)
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GameState->Get<float>("WarmupCountdownStartTime") = 0;
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GameMode->Get<float>("WarmupEarlyCountdownDuration") = 0;
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}
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else if (GetAsyncKeyState(VK_F9) & 1)
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{
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Globals::bLogProcessEvent = !Globals::bLogProcessEvent;
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}
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Sleep(1000 / 30);
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}
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