This commit is contained in:
Gray
2024-03-17 17:00:41 -04:00
parent e1dc0ba5d1
commit 4965141ff9
6 changed files with 18 additions and 9 deletions

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@@ -235,6 +235,12 @@ void AFortGameModeAthena::OverrideSupplyDrop(AFortGameStateAthena* GameState, UC
static auto MapInfoOffset = GameState->GetOffset("MapInfo"); static auto MapInfoOffset = GameState->GetOffset("MapInfo");
auto MapInfo = GameState->Get<AFortAthenaMapInfo*>(MapInfoOffset); auto MapInfo = GameState->Get<AFortAthenaMapInfo*>(MapInfoOffset);
if (!MapInfo)
{
LOG_WARN(LogGame, "No MapInfo!");
return;
}
static auto SupplyDropInfoListOffset = MapInfo->GetOffset("SupplyDropInfoList"); static auto SupplyDropInfoListOffset = MapInfo->GetOffset("SupplyDropInfoList");
auto& SupplyDropInfoList = MapInfo->Get<TArray<UFortSupplyDropInfo*>>(SupplyDropInfoListOffset); auto& SupplyDropInfoList = MapInfo->Get<TArray<UFortSupplyDropInfo*>>(SupplyDropInfoListOffset);
@@ -396,7 +402,7 @@ bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* Game
} }
else else
{ {
if (Fortnite_Version >= 4.0) // ???? if (Fortnite_Version >= 4.1) // ????
{ {
SetPlaylist(PlaylistToUse, true); SetPlaylist(PlaylistToUse, true);

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@@ -874,6 +874,7 @@ DWORD WINAPI Main(LPVOID)
static auto FortOctopusVehicleDefault = FindObject<AFortOctopusVehicle>(L"/Script/FortniteGame.Default__FortOctopusVehicle"); static auto FortOctopusVehicleDefault = FindObject<AFortOctopusVehicle>(L"/Script/FortniteGame.Default__FortOctopusVehicle");
static auto FortPlayerControllerAthenaDefault = FindObject<AFortPlayerControllerAthena>(L"/Script/FortniteGame.Default__FortPlayerControllerAthena"); // FindObject<UClass>(L"/Game/Athena/Athena_PlayerController.Default__Athena_PlayerController_C"); static auto FortPlayerControllerAthenaDefault = FindObject<AFortPlayerControllerAthena>(L"/Script/FortniteGame.Default__FortPlayerControllerAthena"); // FindObject<UClass>(L"/Game/Athena/Athena_PlayerController.Default__Athena_PlayerController_C");
if (Fortnite_Version >= 20)
ApplyNullAndRetTrues(); ApplyNullAndRetTrues();
// UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogNetPackageMap VeryVerbose", nullptr); // UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogNetPackageMap VeryVerbose", nullptr);
@@ -1024,6 +1025,9 @@ DWORD WINAPI Main(LPVOID)
LOG_INFO(LogDev, "Switch levels."); LOG_INFO(LogDev, "Switch levels.");
if (Fortnite_Version < 20)
ApplyNullAndRetTrues();
if (Fortnite_Version != 22.4) if (Fortnite_Version != 22.4)
{ {
auto matchmaking = Memcury::Scanner::FindPattern("83 BD ? ? ? ? 01 7F 18 49 8D 4D D8 48 8B D6 E8 ? ? ? ? 48", false).Get(); auto matchmaking = Memcury::Scanner::FindPattern("83 BD ? ? ? ? 01 7F 18 49 8D 4D D8 48 8B D6 E8 ? ? ? ? 48", false).Get();

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@@ -51,10 +51,10 @@ uint64 FindGIsClient()
auto Addr = Memcury::Scanner::FindStringRef(L"AllowCommandletRendering"); auto Addr = Memcury::Scanner::FindStringRef(L"AllowCommandletRendering");
std::vector<std::vector<uint8_t>> BytesArray = { std::vector<std::vector<uint8_t>> BytesArray = {
{0x88, 0x05}, // 20.40 {0x88, 0x05}, // 20.40 21.00
{0xC6, 0x05}, // mov cs X // Checked on 1.11, 12.41 {0xC6, 0x05}, // mov cs X // Checked on 1.11, 12.41
{0x88, 0x1D}, // mov cs bl // Checked on 17.50, 19.10 {0x88, 0x1D}, // mov cs bl // Checked on 17.50, 19.10
// {0x44, 0x88} // IDK WHAT VERSION This for but it scuffs older builds {0x44, 0x88} // IDK WHAT VERSION This for but it scuffs older builds
}; };
int Skip = 2; // Skip GIsServer and some variable i forgot int Skip = 2; // Skip GIsServer and some variable i forgot

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@@ -1486,7 +1486,7 @@ static inline uint64 FindDispatchRequest()
static inline uint64 FindMcpIsDedicatedServerOffset() static inline uint64 FindMcpIsDedicatedServerOffset()
{ {
if (Fortnite_Version >= 4.5 && Engine_Version <= 422) // checked on 4.5 & 5.41 & 6.21 & 7.30 if (Fortnite_Version >= 4.2 && Engine_Version <= 422) // checked on 4.5 & 5.41 & 6.21 & 7.30
return 0x28; return 0x28;
return 0x60; // 1.7.2 & 1.11 3.3 & & 4.1 return 0x60; // 1.7.2 & 1.11 3.3 & & 4.1
@@ -1840,7 +1840,7 @@ static inline uint64 FindCallPreReplication()
return Memcury::Scanner::FindPattern("48 85 D2 0F 84 ? ? ? ? 48 8B C4 55 57 41 54 48 8D 68 A1 48 81 EC ? ? ? ? 48 89 58 08 4C").Get(); return Memcury::Scanner::FindPattern("48 85 D2 0F 84 ? ? ? ? 48 8B C4 55 57 41 54 48 8D 68 A1 48 81 EC ? ? ? ? 48 89 58 08 4C").Get();
if (Fortnite_Version >= 2.5 && Fortnite_Version <= 3.3) if (Fortnite_Version >= 2.5 && Fortnite_Version <= 3.3)
return Memcury::Scanner::FindPattern("48 85 D2 0F 84 ? ? ? ? 56 41 56 48 83 EC 38 4C 8B F2").Get(); return Memcury::Scanner::FindPattern("48 85 D2 0F 84 ? ? ? ? 56 41 56 48 83 EC 38 4C 8B F2").Get();
if (Fortnite_Version >= 20) if (std::floor(Fortnite_Version) == 20)
return Memcury::Scanner::FindPattern("48 85 D2 0F 84 ? ? ? ? 48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 41 56 41 57 48 83 EC 40 F6 41 58 30 48 8B EA 48 8B D9 40 B6 01").Get(); return Memcury::Scanner::FindPattern("48 85 D2 0F 84 ? ? ? ? 48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 41 56 41 57 48 83 EC 40 F6 41 58 30 48 8B EA 48 8B D9 40 B6 01").Get();
return 0; return 0;

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@@ -21,6 +21,7 @@ extern inline double Fortnite_Version = 0; // For example, 4.1, 6.21, etc. // Pr
extern inline int Fortnite_CL = 0; extern inline int Fortnite_CL = 0;
#define PROD // this doesnt do anything besides remove processeventhook and some assert stuff #define PROD // this doesnt do anything besides remove processeventhook and some assert stuff
#define ABOVE_S20
struct PlaceholderBitfield struct PlaceholderBitfield
{ {
@@ -59,8 +60,6 @@ inline bool IsRestartingSupported()
return Engine_Version >= 419 && Engine_Version < 424; return Engine_Version >= 419 && Engine_Version < 424;
} }
// #define ABOVE_S20
/* /*
enum class AllocatorType enum class AllocatorType

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@@ -1,6 +1,6 @@
![Banner](https://i.imgur.com/p0P4tcI.png) ![Banner](https://i.imgur.com/p0P4tcI.png)
Project Reboot is an tough battled and widely used game server for Fortnite. Below are the key points about this project: Project Reboot is a tough battled and widely used game server for Fortnite. Below are the key points about this project:
Join our discord at https://discord.gg/reboot Join our discord at https://discord.gg/reboot
## Features ## Features