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fix 3.2
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@@ -122,8 +122,8 @@ static inline UObject* GetLocalPlayerController()
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return LocalPlayer->Get(PlayerControllerOffset);
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}
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template <typename T>
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static __forceinline T* Cast(UObject* Object, bool bCheckType = true)
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template <typename T, bool bCheckType = true>
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static __forceinline T* Cast(UObject* Object)
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{
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if (bCheckType)
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{
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