mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
fix 3.2
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@@ -18,7 +18,7 @@ public:
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UObject* ReplacedBuilding; // this also not on like below 18.00
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} IBAParams{ BuildingOwner, Controller, bUsePlayerBuildAnimations, ReplacedBuilding };
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static auto fn = FindObject<UFunction>("/Script/FortniteGame.BuildingActor.InitializeKismetSpawnedBuildingActor");
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static auto fn = FindObject<UFunction>(L"/Script/FortniteGame.BuildingActor.InitializeKismetSpawnedBuildingActor");
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this->ProcessEvent(fn, &IBAParams);
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}
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@@ -986,19 +986,6 @@ bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* Game
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LOG_INFO(LogDev, "bShouldUseReplicationGraph: {}", Globals::bShouldUseReplicationGraph);
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if (Fortnite_Version >= 2.42 && Fortnite_Version < 3.4)
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{
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static auto FortHLODSMActorClass = FindObject<UClass>("/Script/FortniteGame.FortHLODSMActor");
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auto FortHLODSMActors = UGameplayStatics::GetAllActorsOfClass(GetWorld(), FortHLODSMActorClass);
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for (int i = 0; i < FortHLODSMActors.Num(); ++i)
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{
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FortHLODSMActors.at(i)->K2_DestroyActor();
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}
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LOG_INFO(LogDev, "Destroyed HLODs!");
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}
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Globals::bStartedListening = true;
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}
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@@ -1169,7 +1156,7 @@ int AFortGameModeAthena::Athena_PickTeamHook(AFortGameModeAthena* GameMode, uint
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}
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}
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LOG_INFO(LogTeams, "Spreading Teams {} Player is going on team {}/{} with {} members.", bShouldSpreadTeams, NextTeamIndex, TeamsNum, CurrentTeamMembers);
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LOG_INFO(LogTeams, "Spreading Teams {} Player is going on team {}/{} with {} members.", bShouldSpreadTeams, NextTeamIndex - 2, TeamsNum, CurrentTeamMembers);
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CurrentTeamMembers++;
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@@ -1239,7 +1226,7 @@ void AFortGameModeAthena::Athena_HandleStartingNewPlayerHook(AFortGameModeAthena
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static auto BGAClass = FindObject<UClass>(L"/Script/Engine.BlueprintGeneratedClass");
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UObject* OverrideBattleBusSkin = nullptr;
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UClass* OverrideSupplyDropClass = LoadObject<UClass>(L"/Game/Athena/SupplyDrops/AthenaSupplyDrop.AthenaSupplyDrop_C", BGAClass);
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UClass* OverrideSupplyDropClass = LoadObject<UClass>(L"/Game/Athena/SupplyDrops/AthenaSupplyDrop.AthenaSupplyDrop_C", BGAClass); // wrong for some builds but its ok
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if (Fortnite_Version == 1.11 || Fortnite_Version == 7.30 || Fortnite_Version == 11.31 || Fortnite_Version == 15.10 || Fortnite_Version == 19.10)
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{
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@@ -842,7 +842,7 @@ void AFortPlayerController::ServerCreateBuildingActorHook(UObject* Context, FFra
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if (!WorldInventory)
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return ServerCreateBuildingActorOriginal(Context, Stack, Ret);
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auto PlayerStateAthena = Cast<AFortPlayerStateAthena>(PlayerController->GetPlayerState());
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auto PlayerStateAthena = Cast<AFortPlayerStateAthena, false>(PlayerController->GetPlayerState());
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if (!PlayerStateAthena)
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return ServerCreateBuildingActorOriginal(Context, Stack, Ret);
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@@ -885,7 +885,7 @@ void AFortPlayerController::ServerCreateBuildingActorHook(UObject* Context, FFra
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if (!BuildingClass)
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return ServerCreateBuildingActorOriginal(Context, Stack, Ret);
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auto GameState = Cast<AFortGameStateAthena>(Cast<AFortGameMode>(GetWorld()->GetGameMode(), false)->GetGameState(), false);
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auto GameState = Cast<AFortGameStateAthena, false>(Cast<AFortGameMode, false>(GetWorld()->GetGameMode())->GetGameState());
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auto StructuralSupportSystem = GameState->GetStructuralSupportSystem();
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@@ -1707,11 +1707,7 @@ void AFortPlayerController::ServerBeginEditingBuildingActorHook(AFortPlayerContr
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AFortWeap_EditingTool* EditTool = nullptr;
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#if 1
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EditTool = Cast<AFortWeap_EditingTool>(Pawn->EquipWeaponDefinition(EditToolDef, EditToolInstance->GetItemEntry()->GetItemGuid()));
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#else
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EditTool = Cast<AFortWeap_EditingTool>(Pawn->GetCurrentWeapon());
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#endif
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if (!EditTool)
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return;
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@@ -1783,25 +1779,7 @@ void AFortPlayerController::ServerEndEditingBuildingActorHook(AFortPlayerControl
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if (!WorldInventory)
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return;
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AFortWeap_EditingTool* EditTool = nullptr;
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#if 1
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auto EditToolInstance = WorldInventory->FindItemInstance(EditToolDef);
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if (!EditToolInstance)
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return;
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FGuid EditToolGuid = EditToolInstance->GetItemEntry()->GetItemGuid(); // Should we ref?
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#if 0
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EditTool = Cast<AFortWeap_EditingTool>(Pawn->EquipWeaponDefinition(EditToolDef, EditToolGuid)); // ERM
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#else
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Cast<AFortWeap_EditingTool>(Pawn->EquipWeaponDefinition(EditToolDef, EditToolGuid)); // ERM
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EditTool = Cast<AFortWeap_EditingTool>(Pawn->GetCurrentWeapon());
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#endif
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#else
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EditTool = Cast<AFortWeap_EditingTool>(Pawn->GetCurrentWeapon());
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#endif
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AFortWeap_EditingTool* EditTool = Cast<AFortWeap_EditingTool>(Pawn->GetCurrentWeapon());
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if (EditTool)
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{
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@@ -478,7 +478,7 @@ void Offsets::FindAll()
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}
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if (Fortnite_Version == 3.2)
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{
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Offsets::NetworkObjectList = 0x4F8;
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Offsets::NetworkObjectList = 0x500;
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Offsets::ClientWorldPackageName = 0x1820;
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}
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if (Fortnite_Version == 3.2 || Fortnite_Version == 3.3)
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@@ -122,8 +122,8 @@ static inline UObject* GetLocalPlayerController()
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return LocalPlayer->Get(PlayerControllerOffset);
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}
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template <typename T>
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static __forceinline T* Cast(UObject* Object, bool bCheckType = true)
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template <typename T, bool bCheckType = true>
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static __forceinline T* Cast(UObject* Object)
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{
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if (bCheckType)
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{
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