actually fix 19.20 the last one was 21.10 fixed

This commit is contained in:
Gray
2025-07-19 20:41:20 -04:00
parent 6e9e18b762
commit 498e74aead
3 changed files with 6 additions and 6 deletions

View File

@@ -442,9 +442,9 @@ void Offsets::FindAll()
Offsets::ServerReplicateActors = 0x5E; Offsets::ServerReplicateActors = 0x5E;
else if (Fortnite_Version >= 15.3 && Engine_Version < 500) // 15.3-18 = 0x5F else if (Fortnite_Version >= 15.3 && Engine_Version < 500) // 15.3-18 = 0x5F
Offsets::ServerReplicateActors = 0x5F; Offsets::ServerReplicateActors = 0x5F;
else if (Fortnite_Version == 19.40) else if (Fortnite_Version >= 19.20 && Fortnite_Version <= 20)
Offsets::ServerReplicateActors = 0x65; Offsets::ServerReplicateActors = 0x65;
else if (std::floor(Fortnite_Version) >= 19 && std::floor(Fortnite_Version) <= 20) else if (Fortnite_Version >= 19 && Fortnite_Version <= 19.10)
Offsets::ServerReplicateActors = 0x66; Offsets::ServerReplicateActors = 0x66;
else if (std::floor(Fortnite_Version) >= 21) else if (std::floor(Fortnite_Version) >= 21)
Offsets::ServerReplicateActors = 0x67; // checked onb 22.30 Offsets::ServerReplicateActors = 0x67; // checked onb 22.30

View File

@@ -943,7 +943,7 @@ DWORD WINAPI Main(LPVOID)
bEnableRebooting = Addresses::RebootingDelegate && Addresses::FinishResurrection && Addresses::GetSquadIdForCurrentPlayer && false; bEnableRebooting = Addresses::RebootingDelegate && Addresses::FinishResurrection && Addresses::GetSquadIdForCurrentPlayer && false;
#if CLIENT_ONLY // CONSOLE ONLY (FOR CLIENT) #ifdef CLIENT_ONLY // CONSOLE ONLY (FOR CLIENT)
SetConsoleTitleA("Console"); SetConsoleTitleA("Console");
// Spawn Console unreal engine Gameviewport // Spawn Console unreal engine Gameviewport
@@ -954,7 +954,7 @@ DWORD WINAPI Main(LPVOID)
auto ViewportConsolePtr = GameViewport->GetPtr("ViewportConsole"); auto ViewportConsolePtr = GameViewport->GetPtr("ViewportConsole");
*ViewportConsolePtr = UGameplayStatics::SpawnObject(FindObject<UClass>(L"/Script/Engine.Console"), GameViewport); *ViewportConsolePtr = UGameplayStatics::SpawnObject(FindObject<UClass>(L"/Script/Engine.Console"), GameViewport);
nPnn
return 0; return 0;
#endif #endif

View File

@@ -88,10 +88,10 @@ static inline uint64 FindStaticFindObject(int StringSkip = 1)
addr = Memcury::Scanner::FindPattern("48 89 5C 24 ? 48 89 74 24 ? 4C 89 64 24 ? 55 41 55 41 57 48 8B EC 48 83 EC 60 45 8A E1 4C 8B E9 48 83 FA", false).Get(); // 20.00 addr = Memcury::Scanner::FindPattern("48 89 5C 24 ? 48 89 74 24 ? 4C 89 64 24 ? 55 41 55 41 57 48 8B EC 48 83 EC 60 45 8A E1 4C 8B E9 48 83 FA", false).Get(); // 20.00
if (!addr) if (!addr)
addr = Memcury::Scanner::FindPattern("48 89 5C 24 ? 48 89 7C 24 ? 4C 89 64 24 ? 55 41 56 41 57 48 8B EC 48 83 EC 60 33 FF 4C 8B E1 48 8D 4D E8 45 8A").Get(); // 19.20 addr = Memcury::Scanner::FindPattern("48 89 5C 24 ? 48 89 74 24 ? 4C 89 64 24 ? 55 41 55 41 57 48 8B EC 48 83 EC 50 4C 8B E9").Get(); // 19.40
if (!addr) if (!addr)
addr = Memcury::Scanner::FindPattern("48 89 5C 24 ? 48 89 74 24 ? 4C 89 64 24 ? 55 41 55 41 57 48 8B EC 48 83 EC 50 4C 8B E9").Get(); // 19.40 addr = Memcury::Scanner::FindPattern("48 89 5C 24 ? 48 89 7C 24 ? 4C 89 64 24 ? 55 41 56 41 57 48 8B EC 48 83 EC 60 33 FF 4C 8B E1 48 8D 4D E8 45 8A").Get(); // 21.10
return addr; return addr;
} }