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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
a bit
fix some levels not streaming in, add unvaulting & showdown event (unvaulting levels after event don't really work), fixed some crashes.
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@@ -85,6 +85,16 @@ float AActor::GetDistanceTo(AActor* OtherActor)
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return AActor_GetDistanceTo_Params.ReturnValue;
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}
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FVector AActor::GetActorScale3D()
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{
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static auto GetActorScale3DFn = FindObject<UFunction>("/Script/Engine.Actor.GetActorScale3D");
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FVector Scale3D;
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this->ProcessEvent(GetActorScale3DFn, &Scale3D);
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return Scale3D;
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}
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FVector AActor::GetActorLocation()
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{
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static auto K2_GetActorLocationFn = FindObject<UFunction>("/Script/Engine.Actor.K2_GetActorLocation");
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