fix some levels not streaming in, add unvaulting & showdown event (unvaulting levels after event don't really work), fixed some crashes.
This commit is contained in:
Milxnor
2023-04-21 10:59:04 -04:00
parent 5b930c7328
commit 4ad4e9cf14
20 changed files with 566 additions and 300 deletions

View File

@@ -85,6 +85,16 @@ float AActor::GetDistanceTo(AActor* OtherActor)
return AActor_GetDistanceTo_Params.ReturnValue;
}
FVector AActor::GetActorScale3D()
{
static auto GetActorScale3DFn = FindObject<UFunction>("/Script/Engine.Actor.GetActorScale3D");
FVector Scale3D;
this->ProcessEvent(GetActorScale3DFn, &Scale3D);
return Scale3D;
}
FVector AActor::GetActorLocation()
{
static auto K2_GetActorLocationFn = FindObject<UFunction>("/Script/Engine.Actor.K2_GetActorLocation");