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https://github.com/Milxnor/Project-Reboot-3.0.git
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a bit
fix some levels not streaming in, add unvaulting & showdown event (unvaulting levels after event don't really work), fixed some crashes.
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@@ -25,6 +25,7 @@ public:
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int32& GetNetTag();
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void SetNetDormancy(ENetDormancy Dormancy);
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AActor* GetOwner();
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struct FVector GetActorScale3D();
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struct FVector GetActorLocation();
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struct FVector GetActorRightVector();
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void K2_DestroyActor();
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