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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
a bit
fix some levels not streaming in, add unvaulting & showdown event (unvaulting levels after event don't really work), fixed some crashes.
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@@ -14,7 +14,7 @@ void SpawnBGAs()
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auto AllBGAConsumableSpawners = UGameplayStatics::GetAllActorsOfClass(GetWorld(), BGAConsumableSpawnerClass);
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LOG_INFO(LogDev, "AllBGAConsumableSpawners.Num(): ", (int)AllBGAConsumableSpawners.Num());
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LOG_INFO(LogDev, "AllBGAConsumableSpawners.Num(): {}", (int)AllBGAConsumableSpawners.Num());
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for (int i = 0; i < AllBGAConsumableSpawners.Num(); i++)
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{
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@@ -25,7 +25,7 @@ void SpawnBGAs()
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static auto SpawnLootTierGroupOffset = BGAConsumableSpawner->GetOffset("SpawnLootTierGroup");
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auto& SpawnLootTierGroup = BGAConsumableSpawner->Get<FName>(SpawnLootTierGroupOffset);
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auto LootDrops = PickLootDrops(SpawnLootTierGroup, true);
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auto LootDrops = PickLootDrops(SpawnLootTierGroup, false);
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for (auto& LootDrop : LootDrops)
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{
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