mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-14 11:09:17 +01:00
a bit
fix some levels not streaming in, add unvaulting & showdown event (unvaulting levels after event don't really work), fixed some crashes.
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39
Project Reboot 3.0/BuildingFoundation.h
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39
Project Reboot 3.0/BuildingFoundation.h
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#pragma once
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#include "BuildingSMActor.h"
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#include "Stack.h"
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/* enum class EDynamicFoundationType : uint8
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{
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Static = 0,
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StartEnabled_Stationary = 1,
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StartEnabled_Dynamic = 2,
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StartDisabled = 3,
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EDynamicFoundationType_MAX = 4,
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};
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enum class EDynamicFoundationEnabledState : uint8_t
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{
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Unknown = 0,
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Enabled = 1,
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Disabled = 2,
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EDynamicFoundationEnabledState_MAX = 3
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};
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enum class EDynamicFoundationType : uint8_t
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{
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Static = 0,
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StartEnabled_Stationary = 1,
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StartEnabled_Dynamic = 2,
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StartDisabled = 3,
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EDynamicFoundationType_MAX = 4
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}; */
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class ABuildingFoundation : public ABuildingSMActor
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{
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public:
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static inline void (*SetDynamicFoundationEnabledOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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static void SetDynamicFoundationEnabledHook(UObject* Context, FFrame& Stack, void* Ret);
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};
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