mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
a bit
fix some levels not streaming in, add unvaulting & showdown event (unvaulting levels after event don't really work), fixed some crashes.
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@@ -567,7 +567,7 @@ void AFortPlayerController::ServerAttemptAircraftJumpHook(AFortPlayerController*
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{
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auto PlayerController = Cast<AFortPlayerController>(Engine_Version < 424 ? PC : ((UActorComponent*)PC)->GetOwner());
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if (Engine_Version < 424 && !Globals::bLateGame)
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if (Engine_Version < 424 && !Globals::bLateGame.load())
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return ServerAttemptAircraftJumpOriginal(PC, ClientRotation);
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if (Fortnite_Version == 17.30 && Globals::bGoingToPlayEvent)
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@@ -1139,11 +1139,11 @@ void AFortPlayerController::ClientOnPawnDiedHook(AFortPlayerController* PlayerCo
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LOG_INFO(LogDev, "Reported kill.");
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if (KillerPawn && KillerPawn != DeadPawn)
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/* if (KillerPawn && KillerPawn != DeadPawn)
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{
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KillerPawn->SetHealth(100);
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KillerPawn->SetShield(100);
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}
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} */
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bool bIsRespawningAllowed = GameState->IsRespawningAllowed(DeadPlayerState);
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