fix some levels not streaming in, add unvaulting & showdown event (unvaulting levels after event don't really work), fixed some crashes.
This commit is contained in:
Milxnor
2023-04-21 10:59:04 -04:00
parent 5b930c7328
commit 4ad4e9cf14
20 changed files with 566 additions and 300 deletions

View File

@@ -567,7 +567,7 @@ void AFortPlayerController::ServerAttemptAircraftJumpHook(AFortPlayerController*
{
auto PlayerController = Cast<AFortPlayerController>(Engine_Version < 424 ? PC : ((UActorComponent*)PC)->GetOwner());
if (Engine_Version < 424 && !Globals::bLateGame)
if (Engine_Version < 424 && !Globals::bLateGame.load())
return ServerAttemptAircraftJumpOriginal(PC, ClientRotation);
if (Fortnite_Version == 17.30 && Globals::bGoingToPlayEvent)
@@ -1139,11 +1139,11 @@ void AFortPlayerController::ClientOnPawnDiedHook(AFortPlayerController* PlayerCo
LOG_INFO(LogDev, "Reported kill.");
if (KillerPawn && KillerPawn != DeadPawn)
/* if (KillerPawn && KillerPawn != DeadPawn)
{
KillerPawn->SetHealth(100);
KillerPawn->SetShield(100);
}
} */
bool bIsRespawningAllowed = GameState->IsRespawningAllowed(DeadPlayerState);