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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
a bit
fix some levels not streaming in, add unvaulting & showdown event (unvaulting levels after event don't really work), fixed some crashes.
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@@ -15,18 +15,18 @@ void AFortPlayerStateAthena::ServerSetInAircraftHook(UObject* Context, FFrame& S
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if (!PlayerController)
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return ServerSetInAircraftOriginal(Context, Stack, Ret);
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// std::cout << "bNewInAircraft: " << bNewInAircraft << '\n';
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// std::cout << "PlayerController->IsInAircraft(): " << PlayerController->IsInAircraft() << '\n';
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struct aaa { bool wtf; };
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auto bNewInAircraft = ((aaa*)Stack.Locals)->wtf;// *(bool*)Stack.Locals;
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LOG_INFO(LogDev, "bNewInAircraft: {}", bNewInAircraft);
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auto WorldInventory = PlayerController->GetWorldInventory();
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auto& InventoryList = WorldInventory->GetItemList();
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auto& ItemInstances = InventoryList.GetItemInstances();
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if (/* (bNewInAircraft && !PlayerController->IsInAircraft()) || */ /* (Globals::bLateGame ? bNewInAircraft : true)) && */ !Globals::bLateGame && ItemInstances.Num())
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if (/* (bNewInAircraft && !PlayerController->IsInAircraft()) || */ /* (Globals::bLateGame ? bNewInAircraft : true)) && */ /* !Globals::bLateGame.load() && */ ItemInstances.Num())
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{
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// std::cout << "InventoryList.ItemInstances.Num(): " << InventoryList.ItemInstances.Num() << '\n';
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