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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 19:02:21 +01:00
a bit
fix some levels not streaming in, add unvaulting & showdown event (unvaulting levels after event don't really work), fixed some crashes.
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@@ -3,6 +3,7 @@
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#include "Object.h"
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#include "Array.h"
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#include "Actor.h"
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#include "LatentActionManager.h"
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class UGameplayStatics : public UObject
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{
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@@ -21,6 +22,8 @@ public:
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// static void OpenLevel(UObject* WorldContextObject, FName LevelName, bool bAbsolute, const FString& Options);
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static void RemovePlayer(class APlayerController* Player, bool bDestroyPawn);
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static void LoadStreamLevel(UObject* WorldContextObject, FName LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const FLatentActionInfo& LatentInfo);
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static void UnloadStreamLevel(UObject* WorldContextObject, FName LevelName, const FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload);
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static UClass* StaticClass();
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};
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