fix some levels not streaming in, add unvaulting & showdown event (unvaulting levels after event don't really work), fixed some crashes.
This commit is contained in:
Milxnor
2023-04-21 10:59:04 -04:00
parent 5b930c7328
commit 4ad4e9cf14
20 changed files with 566 additions and 300 deletions

View File

@@ -178,6 +178,7 @@
<ClCompile Include="addresses.cpp" />
<ClCompile Include="AthenaMarkerComponent.cpp" />
<ClCompile Include="BuildingActor.cpp" />
<ClCompile Include="BuildingFoundation.cpp" />
<ClCompile Include="BuildingSMActor.cpp" />
<ClCompile Include="BuildingStructuralSupportSystem.cpp" />
<ClCompile Include="BuildingTrap.cpp" />
@@ -261,6 +262,7 @@
<ClInclude Include="BitArray.h" />
<ClInclude Include="BuildingActor.h" />
<ClInclude Include="BuildingContainer.h" />
<ClInclude Include="BuildingFoundation.h" />
<ClInclude Include="BuildingGameplayActor.h" />
<ClInclude Include="BuildingGameplayActorSpawnMachine.h" />
<ClInclude Include="BuildingSMActor.h" />
@@ -351,6 +353,7 @@
<ClInclude Include="KismetStringLibrary.h" />
<ClInclude Include="KismetSystemLibrary.h" />
<ClInclude Include="KismetTextLibrary.h" />
<ClInclude Include="LatentActionManager.h" />
<ClInclude Include="Level.h" />
<ClInclude Include="log.h" />
<ClInclude Include="Map.h" />