mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
a bit
fix some levels not streaming in, add unvaulting & showdown event (unvaulting levels after event don't really work), fixed some crashes.
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@@ -178,6 +178,7 @@
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<ClCompile Include="addresses.cpp" />
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<ClCompile Include="AthenaMarkerComponent.cpp" />
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<ClCompile Include="BuildingActor.cpp" />
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<ClCompile Include="BuildingFoundation.cpp" />
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<ClCompile Include="BuildingSMActor.cpp" />
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<ClCompile Include="BuildingStructuralSupportSystem.cpp" />
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<ClCompile Include="BuildingTrap.cpp" />
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@@ -261,6 +262,7 @@
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<ClInclude Include="BitArray.h" />
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<ClInclude Include="BuildingActor.h" />
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<ClInclude Include="BuildingContainer.h" />
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<ClInclude Include="BuildingFoundation.h" />
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<ClInclude Include="BuildingGameplayActor.h" />
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<ClInclude Include="BuildingGameplayActorSpawnMachine.h" />
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<ClInclude Include="BuildingSMActor.h" />
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@@ -351,6 +353,7 @@
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<ClInclude Include="KismetStringLibrary.h" />
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<ClInclude Include="KismetSystemLibrary.h" />
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<ClInclude Include="KismetTextLibrary.h" />
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<ClInclude Include="LatentActionManager.h" />
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<ClInclude Include="Level.h" />
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<ClInclude Include="log.h" />
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<ClInclude Include="Map.h" />
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